Difference between revisions of "Ogre"

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| image = http://manual.zero-k.info/unitpics/tankriot.png
 
| image = http://manual.zero-k.info/unitpics/tankriot.png
 
| icontype = tankriot
 
| icontype = tankriot
| cost = 520
+
| cost = 500
 
| hitpoints = 1850
 
| hitpoints = 1850
 
| movespeed = 69
 
| movespeed = 69
| turnrate = 59
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| turnrate = 93
 
| sight = 400
 
| sight = 400
 
| transportable = Light
 
| transportable = Light
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| name = Heavy Missile
 
| name = Heavy Missile
 
| type = MissileLauncher
 
| type = MissileLauncher
| damage = 441
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| damage = 240 x 2
| reloadtime = 2.1
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| reloadtime = 2.3
| dps = 206
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| dps = 208
| range = 340
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| range = 320
 
| aoe = 80
 
| aoe = 80
| homing = 121
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| homing = 120
 
| arcing = 24
 
| arcing = 24
 
| projectilespeed = 400
 
| projectilespeed = 400

Revision as of 23:58, 9 June 2020

The Ogre is a heavy riot support tank from the Tank Foundry.

Ogre (tankriot)
Heavy Riot Support Tank
tankriot.png
Stats
Cost 500
Hit Points 1850
Movement Speed (elmo/s) 69
Turn Rate (deg/s) 93
Vision Radius (elmo) 400
Transportable Light
Weapons
Heavy Missile
Damage 240 x 2
Reload Time (s) 2.3
Damage per Second 208
Range (elmo) 320
Area of Effect (elmo) 80
Projectile Speed (elmo/s) 400
Homing (deg/s) 120
Arcing shot (deg) 24
Smooths ground

Description

Remarkably mobile for a riot platform, the Ogre packs twin high-velocity fragmentation missiles that are devastating to light units and aircraft alike, although they have limited range. Like other riot units, the Ogre does not have the range and speed to hold its own against most skirmishers. The missile is quite effective at flattening terrain so it is particularly useful at knocking down walls that Welders cannot reach.

Tactics and Strategy

A decent early-game tank. It's useful for light combat and as support, just behind the Minotaurs and Cyclopses.

Use its missiles against terraformed walls. Ogres can counter overenthusiastic terraformers.