Editing Outlaw
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Latest revision | Your text | ||
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| icontype = walkerriot | | icontype = walkerriot | ||
| cost = 250 | | cost = 250 | ||
− | | hitpoints = | + | | hitpoints = 1050 |
− | | movespeed = | + | | movespeed = 57 |
− | | turnrate = | + | | turnrate = 330 |
| sight = 347 | | sight = 347 | ||
| transportable = Light | | transportable = Light | ||
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| name = Disruptor Pulser | | name = Disruptor Pulser | ||
| type = Cannon | | type = Cannon | ||
− | | damage = | + | | damage = 20 |
− | | reloadtime = 0. | + | | reloadtime = 0.95 |
− | | dps = | + | | dps = 21 |
| slowdamage = 75 | | slowdamage = 75 | ||
− | | slowdps = | + | | slowdps = 79 |
| range = 300 | | range = 300 | ||
| aoe = 275 | | aoe = 275 | ||
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The Outlaw emits an electromagnetic disruption pulse in a wide circle around it that damages and slows enemy units. Friendly units are unaffected. | The Outlaw emits an electromagnetic disruption pulse in a wide circle around it that damages and slows enemy units. Friendly units are unaffected. | ||
− | =Tactics And Strategy= | + | ==Tactics And Strategy== |
− | The Outlaw's slowing pulse is extremely helpful when defending | + | The Outlaw's slowing pulse is extremely helpful when defending a clump of Rogues, as the slow brings down the speed of raiders down to the point a Rogue has a chance of hitting it. |
− | + | Because of its low damage, do not expect to be able to wipe out swarms of raiders with just an Outlaw, the Outlaw is closer to a support unit than a combat unit because to actually kill the enemy, the Outlaw must have some support from other units in killing the enemy. | |
− | The | + | The pulse decloaks Badgers and any Crawling Bombs, meaning that if you suspect your opponent might try to destroy your shieldball, place an Outlaw to decloak and slow down the enemy Bombs, giving you time to kill it before the bomb does significant damage. |
− | + | Outlaws can be used to give your raiders a hand during fights against other raiders as the 50% slow down also affects reload, effectively cutting 50% of the enemy's DPS. The slow also means that your raiders can chase down the weakened enemy raiders much easier. | |
+ | |||
+ | Two Outlaws can cut down an enemy force's DPS to half with a few pulses, while also slowing them down, making your shieldball have an easier time killing units by giving Rogues an easier target to hit, allowing Thugs continue to keep tanking damage longer and allow your raiders to catch any units attempting to escape. | ||
{{Navbox units}} | {{Navbox units}} |