Editing Outlaw

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| icontype = walkerriot
 
| icontype = walkerriot
 
| cost = 250
 
| cost = 250
| hitpoints = 1100
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| hitpoints = 1050
| movespeed = 60
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| movespeed = 57
| turnrate = 396
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| turnrate = 330
 
| sight = 347
 
| sight = 347
 
| transportable = Light
 
| transportable = Light
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| name = Disruptor Pulser
 
| name = Disruptor Pulser
 
| type = Cannon
 
| type = Cannon
| damage = 30
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| damage = 35
 
| reloadtime = 0.93
 
| reloadtime = 0.93
| dps = 32
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| dps = 38
| slowdamage = 75
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| slowdamage =105
| slowdps = 80
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| slowdps = 113
 
| range = 300
 
| range = 300
 
| aoe = 275
 
| aoe = 275
| projectilespeed = 230
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| projectilespeed = 251
 
| special1 = No friendly fire
 
| special1 = No friendly fire
 
}}
 
}}
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Moreover, slow damage applies to the affected units' rate-of-fire stats as well as their speed stats, so an Outlaw which cuts the enemy's speed in half also cuts their damage-per-second values in half, giving any allied units, whether it be [[Rogue|Rogues]], [[Thug|Thugs]], or even [[Bandit|Bandits]] an edge against their opponents.
 
Moreover, slow damage applies to the affected units' rate-of-fire stats as well as their speed stats, so an Outlaw which cuts the enemy's speed in half also cuts their damage-per-second values in half, giving any allied units, whether it be [[Rogue|Rogues]], [[Thug|Thugs]], or even [[Bandit|Bandits]] an edge against their opponents.
  
The Outlaw's pulse can de-cloak [[Badger]] mines, [[Scythe|Scythes]], and any "crawling"/mobile bombs such as [[Imp|Imps]] or [[Snitch|Snitches]], meaning that if you suspect your opponent might try to, say, destroy your shieldball with "crawling"/mobile bombs, or sneak behind your defensive line and wreak havoc with Scythes, use Outlaws to decloak and slow down the enemy's cloaked units, giving the rest of your forces time to kill the cloaked enemies before they do significant damage.
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The Outlaw's pulse can de-cloak [[Badger]] mines, [[Scythe|Scythes]], and any crawling bombs such as [[Imp|Imps]] or [[Snitch|Snitches]], meaning that if you suspect your opponent might try to, say, destroy your shieldball with crawling bombs, or sneak behind your defensive line and wreak havoc with Scythes, use Outlaws to decloak and slow down the enemy's cloaked units, giving the rest of your forces time to kill the cloaked enemies before they do significant damage.
  
 
Because of its low damage output, don't expect to be able to wipe out swarms of raiders (let alone high-weight raiders such as the [[Blitz]], [[Pyro]], or [[Scythe]]), with just a single Outlaw. The Outlaw is closer to a support unit than a combat unit because, to actually kill the enemy units in a short amount of time, the Outlaw must have some support from other, more powerful units, such as [[Bandit|Bandits]], [[Rogue|Rogues]], or [[Thug|Thugs]].
 
Because of its low damage output, don't expect to be able to wipe out swarms of raiders (let alone high-weight raiders such as the [[Blitz]], [[Pyro]], or [[Scythe]]), with just a single Outlaw. The Outlaw is closer to a support unit than a combat unit because, to actually kill the enemy units in a short amount of time, the Outlaw must have some support from other, more powerful units, such as [[Bandit|Bandits]], [[Rogue|Rogues]], or [[Thug|Thugs]].
 
{{Navbox units}}
 
{{Navbox units}}

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