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From Zero-K
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Description

Zero-K is a traditional RTS with a focus on physics and unit intelligence. Each unit in Zero-K is defined more by its unique combination of movement and weapon physics than it is by raw attributes such as health. Use quick nimble bots to dodge the slow projectiles of weapons meant to counter ponderous tanks. Manipulate the terrain to increase the range of arcing plasma cannons and to protect them from direct-fire lasers. Units are intelligent enough to exploit their abilities - long ranged units try to stay at maximum range while nimble units will attempt to dodge projectiles. This is not to say that micromanagement is dead, far from it, as battles require quick thinking and decision making to eek out the best results. Units are quite narrow-minded in this regard, they know how to fight the enemy in front of them but do not know about the incoming flank or when to do a suicide run on a high-value target. The result is a game in which a wide range of players can fight multi-front wars with a interesting unit compositions as they are free to look away from an army with the knowledge that its default behaviour is not too stupid.

Features

* Physically simulated units and projectiles.
* Terrain manipulation.
* 100+ varied units with unique abilities.
* Singleplayer campaign.
* Challenging, non-cheating AI.
* Multiplayer 1v1 - 16v16, free for all, coop.
* Multiplayer online campaign.
* Really free, no in-game currency, no unfair multiplayer.