Difference between revisions of "Racketeer"

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m (Page auto-updated with DotNetWikiBot)
(Zero-K v1.6.1.6-racketeer balance change)
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| icontype = walkerlrarty
 
| icontype = walkerlrarty
 
| cost = 360
 
| cost = 360
| hitpoints = 950
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| hitpoints = 780
 
| movespeed = 54
 
| movespeed = 54
 
| turnrate = 297
 
| turnrate = 297
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| type = StarburstLauncher
 
| type = StarburstLauncher
 
| damage = 0
 
| damage = 0
| reloadtime = 6
+
| reloadtime = 7
 
| disarmdamage = 1500
 
| disarmdamage = 1500
 
| disarmdps = 250
 
| disarmdps = 250
| stuntime = 8
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| stuntime = 9
 
| range = 940
 
| range = 940
 
| homing = 297
 
| homing = 297

Revision as of 06:17, 14 January 2018

The Racketeer is a disarming artillery from the Shieldbot Factory.

Racketeer (shieldarty)
Disarming Artillery
shieldarty.png
Stats
Cost 360
Hit Points 780
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 297
Vision Radius (elmo) 325
Transportable Light
Weapons
Disarm Cruise Missile
Damage 0
Disarm Damage 1500
Reload Time (s) 7
Damage per Second 0 + 250
Max Stun Time (s) 9
Range (elmo) 940
Projectile Speed (elmo/s) 1500
Homing (deg/s) 297

Description

The Racketeer launches long range missiles that can disarm key enemy defenses or units before assaulting them. Only one Racketeer is needed to keep a target disarmed, so pick a different target for each Racketeer. It is excellent at depleting the energy of enemy shields and rendering large units harmless.