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=== Active repair ===
 
=== Active repair ===
  
* Total cost of full repair is 66% the original energy cost; it does not use metal
+
* Total cost of full repair is half the original energy cost; it does not use metal
* Repair takes only 66% of the time compared to construction
+
* Repair happens twice as fast as construction
* Energy drain per second is equal to buildpower, except with the combat penalty in which case it is 25% of buildpower
+
* Energy drain per second is equal to buildpower
 
* Health regained per buildpower is proportional to the unit's health/cost
 
* Health regained per buildpower is proportional to the unit's health/cost
* Units that have taken damage in the last 10 seconds are repaired at 25% of the normal repair speed (i.e. is 3 times slower than construction).
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* Units that have taken damage in the last 10 seconds are repaired at 25% of the normal repair speed.
 
* The in-combat penalty matters for the unit being repaired only; constructors' in-combat status is irrelevant
 
* The in-combat penalty matters for the unit being repaired only; constructors' in-combat status is irrelevant
 
* Status effects such as slow, disarm or EMP do not affect active repair in any way other than the buildpower reduction
 
* Status effects such as slow, disarm or EMP do not affect active repair in any way other than the buildpower reduction
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* Full regeneration rate is achieved linearly at some depth.
 
* Full regeneration rate is achieved linearly at some depth.
 
* Is based on the seabed depth below the unit, not the unit's depth, meaning floaters regenerate fully as if they were underwater.
 
* Is based on the seabed depth below the unit, not the unit's depth, meaning floaters regenerate fully as if they were underwater.
* Works in acid, though doesn't stop acid damage (the effects work against each other).
 
  
 
=== Armored regeneration ===
 
=== Armored regeneration ===
  
 
* Present while the unit is in the armored state.
 
* Present while the unit is in the armored state.
* Present only on Gauss at 10 HP/s.
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* Only present on Gauss at 20 HP/s.
  
 
= Lists of units with passive regeneration =
 
= Lists of units with passive regeneration =
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||[[Glaive]]||20||5
 
||[[Glaive]]||20||5
 
|-
 
|-
||[[Locust]]||5||5
+
||[[Locust]]||10||5
 
|-
 
|-
||[[Kodachi]]||5||10
+
||[[Kodachi]]||10||10
 
|-
 
|-
 
||[[Reaver]]||20||5
 
||[[Reaver]]||20||5
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|[[Athena]]||20
 
|[[Athena]]||20
 
|-
 
|-
|[[Paladin]]||20
+
|[[Detriment]]||30
|-
 
|[[Detriment]]||100
 
 
|-
 
|-
 
|[[Commander|Strike Commander level 1<br/>Strike Commander level 2<br/>Other Commanders]]||5
 
|[[Commander|Strike Commander level 1<br/>Strike Commander level 2<br/>Other Commanders]]||5
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|[[Duck]]||5||40
 
|[[Duck]]||5||40
 
|-
 
|-
|[[Archer]]||15||40
+
|[[Archer]]||40||40
|-
 
|[[Bulkhead]]||15||30
 
 
|-
 
|-
 
|[[Buoy]]||60||30
 
|[[Buoy]]||60||30
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|-
 
|-
 
|[[Angler]]||20||40
 
|[[Angler]]||20||40
|-
 
|[[Limpet]]||10||30
 
|-
 
|[[Lobster]]||10||40
 
 
|-
 
|-
 
|[[Djinn]]||30||40
 
|[[Djinn]]||30||40
 
|-
 
|-
 
|}
 
|}
 
  
 
{{Navbox manual}}
 
{{Navbox manual}}

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