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Latest revision | Your text | ||
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=== Active repair === | === Active repair === | ||
− | * Total cost of full repair is | + | * Total cost of full repair is half the original energy cost; it does not use metal |
− | * Repair | + | * Repair happens twice as fast as construction |
− | * Energy drain per second is equal to | + | * Energy drain per second is equal to buildpower |
* Health regained per buildpower is proportional to the unit's health/cost | * Health regained per buildpower is proportional to the unit's health/cost | ||
− | * Units that have taken damage in the last 10 seconds are repaired at 25% of the normal repair speed | + | * Units that have taken damage in the last 10 seconds are repaired at 25% of the normal repair speed. |
* The in-combat penalty matters for the unit being repaired only; constructors' in-combat status is irrelevant | * The in-combat penalty matters for the unit being repaired only; constructors' in-combat status is irrelevant | ||
* Status effects such as slow, disarm or EMP do not affect active repair in any way other than the buildpower reduction | * Status effects such as slow, disarm or EMP do not affect active repair in any way other than the buildpower reduction | ||
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* Full regeneration rate is achieved linearly at some depth. | * Full regeneration rate is achieved linearly at some depth. | ||
* Is based on the seabed depth below the unit, not the unit's depth, meaning floaters regenerate fully as if they were underwater. | * Is based on the seabed depth below the unit, not the unit's depth, meaning floaters regenerate fully as if they were underwater. | ||
− | |||
=== Armored regeneration === | === Armored regeneration === | ||
* Present while the unit is in the armored state. | * Present while the unit is in the armored state. | ||
− | * | + | * Only present on Gauss at 20 HP/s. |
= Lists of units with passive regeneration = | = Lists of units with passive regeneration = | ||
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||[[Glaive]]||20||5 | ||[[Glaive]]||20||5 | ||
|- | |- | ||
− | ||[[Locust]]|| | + | ||[[Locust]]||10||5 |
|- | |- | ||
− | ||[[Kodachi]]|| | + | ||[[Kodachi]]||10||10 |
|- | |- | ||
||[[Reaver]]||20||5 | ||[[Reaver]]||20||5 | ||
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|[[Athena]]||20 | |[[Athena]]||20 | ||
|- | |- | ||
− | + | |[[Detriment]]||30 | |
− | |||
− | |[[Detriment]]|| | ||
|- | |- | ||
|[[Commander|Strike Commander level 1<br/>Strike Commander level 2<br/>Other Commanders]]||5 | |[[Commander|Strike Commander level 1<br/>Strike Commander level 2<br/>Other Commanders]]||5 | ||
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|[[Duck]]||5||40 | |[[Duck]]||5||40 | ||
|- | |- | ||
− | |[[Archer]]|| | + | |[[Archer]]||40||40 |
− | |||
− | |||
|- | |- | ||
|[[Buoy]]||60||30 | |[[Buoy]]||60||30 | ||
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|- | |- | ||
|[[Angler]]||20||40 | |[[Angler]]||20||40 | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|[[Djinn]]||30||40 | |[[Djinn]]||30||40 | ||
|- | |- | ||
|} | |} | ||
− | |||
{{Navbox manual}} | {{Navbox manual}} |