Rogue

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Revision as of 23:49, 5 May 2018 by DoubleHelixDna (talk | contribs) (Added tactics.)
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The Rogue is a skirmisher bot (indirect fire) from the Shieldbot Factory.

Rogue (shieldskirm)
Skirmisher Bot (Indirect Fire)
shieldskirm.png
Stats
Cost 120
Hit Points 570
Movement Speed (elmo/s) 59
Turn Rate (deg/s) 363
Vision Radius (elmo) 583
Transportable Light
Weapons
Heavy Rocket
Damage 350
Reload Time (s) 7
Damage per Second 50
Range (elmo) 530
Area of Effect (elmo) 38
Projectile Speed (elmo/s) 200
Arcing shot (deg) 31

Description

The Rogue's arcing rockets have a low rate of fire, but do a lot of damage, making it very good at dodging in and out of range of enemy units or defense, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.

Tactics And Strategy

Get in range of static defense when your ready to fire and not before; in doing so, you minimise the amount of damage the Rogue has to take.

Protect Rogues from raiders with Outlaws and some Bandits.

Send some Thugs to tank the damage from static defense that outranges the Rogue, then use the Rogues to destroy the static defense.

Rogues have slow rockets, so slow down the enemy force with Outlaws to make hitting the enemy units easier.