Difference between revisions of "Ronin"

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| cost = 90
 
| cost = 90
 
| hitpoints = 420
 
| hitpoints = 420
| movespeed = 69 (52 in combat)
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| movespeed = 69 (55 in combat)
 
| turnrate = 363
 
| turnrate = 363
 
| sight = 523
 
| sight = 523
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The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. Their movement speed is reduced by 25% for 3s after they fire so counter them by attacking them with fast units which can close range and dodge their missiles during this period.
 
The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. Their movement speed is reduced by 25% for 3s after they fire so counter them by attacking them with fast units which can close range and dodge their missiles during this period.
  
== Tactics and Strategy ==
+
= Tactics and Strategy =
 
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.
 
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 01:45, 21 March 2019

The Ronin is a skirmisher bot (direct-fire) from the Cloakbot Factory.

Ronin (cloakskirm)
Skirmisher Bot (Direct-Fire)
cloakskirm.png
Stats
Cost 90
Hit Points 420
Movement Speed (elmo/s) 69 (55 in combat)
Turn Rate (deg/s) 363
Vision Radius (elmo) 523
Transportable Light
Weapons
Rocket
Damage 180
Reload Time (s) 3.5
Damage per Second 51
Range (elmo) 455
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 200

Description

The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. Their movement speed is reduced by 25% for 3s after they fire so counter them by attacking them with fast units which can close range and dodge their missiles during this period.

Tactics and Strategy

Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.