Editing Selection
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 13: | Line 13: | ||
== Selection Rank == | == Selection Rank == | ||
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_0.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_0.png" height="24" width="24"> |
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_1.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_1.png" height="24" width="24"> |
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_2.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_2.png" height="24" width="24"> |
− | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_3.png" height="24" width="24 | + | <img src="//raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/selection_rank_3.png" height="24" width="24"> |
Selection rank is a unit state that determines which units are selected when dragging a selection box. Only the units with the highest rank in the selection box will be selected. This keeps buildings and construction units from being selected with combat units. | Selection rank is a unit state that determines which units are selected when dragging a selection box. Only the units with the highest rank in the selection box will be selected. This keeps buildings and construction units from being selected with combat units. | ||
− | To select a mixed selection of ranks, hold {{key press|Shift}} while dragging the box. | + | To select a mixed selection of ranks, hold {{key press|Shift}} while dragging the box. Similarly, holding{{key press|Ctrl}} ignores the differences between selection ranks above zero to allow selection hotkeys such as {{key press|Ctrl}}+{{key press|Z}} to select across ranks. Double click selection has similar behaviour. These threasholds are configurable under 'Settings/Interface/Selection' (with Simple Settings unticked). |
[[File:SelectionRank.png]] | [[File:SelectionRank.png]] | ||
Line 26: | Line 26: | ||
Selection ranks can be modified mid-game for individual units via a state toggle. This toggle is hidden by default. To enable it, tick it in 'Settings/Interface/Commands'. Left click advances the rank and right click decrements it. | Selection ranks can be modified mid-game for individual units via a state toggle. This toggle is hidden by default. To enable it, tick it in 'Settings/Interface/Commands'. Left click advances the rank and right click decrements it. | ||
− | By default, most buildings have selection rank 1, factories and constructors have rank 2, and all combat units have rank 3. | + | By default, most buildings have selection rank 1, factories and constructors have rank 2, and all combat units have rank 3. Selection rank can be changed for selected units, or it may be changed globally in the options menu. For example, if you don't want your Commander or anti-air units to be selected with the rest of your combat units, reduce their selection rank. |
− | Selection ranks | + | Default selection rank can be edited in the [[Ingame Menu]] under 'Settings/Unit Behaviour/Default States'. Alternately, click 'Edit Behaviour' in the unit info box that is brought up be space clicking a unit. |
+ | |||
+ | Tip: Selection ranks are set independently for each player (even for each spectator). In shared control coop consider setting units which other players want to control to selection rank zero. | ||
== Hotkeys == | == Hotkeys == |