Editing Shield
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== Shield charge == | == Shield charge == | ||
− | When shields take damage, their charge is depleted. As the shield charge depletes the shield color will change from blue (full charge) through purple to red (no charge). They will continue to stop weapons until the amount of charge is lower than the damage done by the weapon. | + | When shields take damage, their charge is depleted. As the shield charge depletes the shield color will change from blue (full charge) through purple to red (no charge). They will continue to stop weapons until the amount of charge is lower than the damage done by the weapon. Large shields (both static and mobile) require energy to replenish their charge, and with sufficient energy will recharge at a steady rate. Their regeneration can be toggled off and obeys priority. Small (personal) shields recharge at no energy cost. |
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== Shield link == | == Shield link == | ||
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* Melee weapons, disintegrators and the Dominatrix ignore shields. | * Melee weapons, disintegrators and the Dominatrix ignore shields. | ||
− | + | The current system for linking is as follows. Every shield shares charge 15 times a second. The share-partner is selected randomly from all adjacent (bubbles touching) shields, including itself. The self-inclusion is intended to reduce the transfer rate when there are few shields. Once a partner is selected, <code>ChargeDifference/100</code> is transferred from the higher charge shield to the lower charge shield. The distance between shields is irrelevant so long as they are touching. There are two classes of shield: small and large. Large shields include Felon and area shields. Large shields only select partners from the set of other nearby large shields. Note that small shields can still select large shields. | |
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== Beating shields == | == Beating shields == |