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| name = Shipyard
 
| name = Shipyard
 
| defname = factoryship
 
| defname = factoryship
| description = Produces Naval Units
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| description = Produces Naval Units, Builds at 10 m/s
 
| image = http://manual.zero-k.info/unitpics/factoryship.png
 
| image = http://manual.zero-k.info/unitpics/factoryship.png
 
| icontype = facship
 
| icontype = facship
| cost = 700
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| cost = 600
 
| hitpoints = 6000
 
| hitpoints = 6000
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| energy = 0.3
 
| sight = 273
 
| sight = 273
 
| abilities =  
 
| abilities =  
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Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.
 
Shipyard is where both ships and submarines are built. Other waterborne units such as hovercraft and amphibious bots have separate factories.
  
The Shipyard builds:<dl>
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The Shipyard builds:
{{icon unit def|shipcon|Mariner|Construction Ship}}
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* [[Mariner]]
{{icon unit def|shipscout|Cutter|Disarming Scout}}
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* [[Cutter]]
{{icon unit def|shiptorpraider|Hunter|Torpedo Raider}}
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* [[Hunter]]
{{icon unit def|subraider|Seawolf|Attack Submarine}}
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* [[Seawolf]]
{{icon unit def|shipriot|Corsair|Raider/Riot Corvette}}
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* [[Corsair]]
{{icon unit def|shipskirm|Mistral|Rocket Skirmisher}}
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* [[Mistral]]
{{icon unit def|shipassault|Siren|Riot/Assault Destroyer}}
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* [[Siren]]
{{icon unit def|shiparty|Envoy|Artillery Cruiser}}
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* [[Envoy]]
{{icon unit def|shipaa|Zephyr|Anti-Air Frigate}}
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* [[Zephyr]]
</dl>{{clear}}
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==Tactics and Strategy==
 
==Tactics and Strategy==
  
The Shipyard has the unique property of being the preeminent factory in its domain—the water. While the Hovercraft and Amphbots are limited to traveling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.
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The Shipyard has the unique property of being the pre-eminent factory in its domain - the water. While the Hovercraft and Amphbots are limited to travelling above and below the waterline respectively, the Ships can move in and control both with vessels such as the versatile Corsair, Seawolf and Siren. On the other hand, Ships cannot travel on land and their impact is limited to shoreline bombardment by the Envoy and Mistral.
  
 
Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised [[Hovercraft Platform|Hovercraft]] and [[Amphibious Bot Plant|Amphbot]] units to supplement your Ship fleet.
 
Since they are the only sea-only factory, Ships have less of an explicit theme to work around; instead they have a wide variety of units for every occasion. They don't have every base covered though, so use the more specialised [[Hovercraft Platform|Hovercraft]] and [[Amphibious Bot Plant|Amphbot]] units to supplement your Ship fleet.
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===Beating Ships===
 
===Beating Ships===
  
If you are playing against Ships on an open body of water, then, if possible, it's a good idea to get Ships of your own since they are specialised for fighting in this domain.
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If you are playing against Ships on an open body of water, then if possible it's a good idea to get Ships of your own since they are specialised for fighting in this domain.
  
Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range—if possible, catch them with Seawolves.
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Sirens are tough but they can be defeated by Corsairs (which deal much more damage at close range) or Mistrals/Envoys/Lances/Grizzlies (which attack from outside the Siren's range). Envoys and Mistrals will attack you from long range - if possible catch them with Seawolves.
  
 
If the game continues, Striders are just as important on sea as on land. The [[Shogun]] battleship in particular dominates all surface ships as long as it is protected.
 
If the game continues, Striders are just as important on sea as on land. The [[Shogun]] battleship in particular dominates all surface ships as long as it is protected.
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Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft [[Lance]] can pick off enemy Ships at range, and the [[Claymore]] is effective against large numbers of submarines. The Amphbot [[Grizzly]] can also engage at range then retreat safely underwater, while a large group of [[Duck|Ducks]] will punish the enemy if they have neglected to build anti-submarine defences.
 
Hovercraft and Amphbots can also provide units useful against Ships. The Hovercraft [[Lance]] can pick off enemy Ships at range, and the [[Claymore]] is effective against large numbers of submarines. The Amphbot [[Grizzly]] can also engage at range then retreat safely underwater, while a large group of [[Duck|Ducks]] will punish the enemy if they have neglected to build anti-submarine defences.
  
Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since [[Picket]]s and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mexes against a Ships player.
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Gunships cannot attack underwater units, but the Raven precision bomber from the Airplane Plant can bomb submarines (as well as ships). Since Defenders and Lotuses (which act as flex anti-air) are often eschewed in favour of Urchins in the water, air units are frequently more effective in raiding mex against a Ships player.
 
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

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