Editing Solar Collector

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
The '''{{PAGENAME}}''' is a basic, early-game source of [[energy]] in Zero-K.{{ Infobox zkunit
+
{{ Infobox zkunit
 
| name = Solar Collector
 
| name = Solar Collector
| defname = energysolar
+
| description =  
| description = Small Powerplant (+2)
+
| image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png
| image = http://manual.zero-k.info/unitpics/energysolar.png
+
| cost = 75
| icontype = energy_med
+
| hitpoints = 500
| cost = 70
+
| mass = 101
| hitpoints = 600
+
| energy = +2
| energy = 2
 
 
| sight = 273
 
| sight = 273
 
| gridlink = 100
 
| gridlink = 100
| abilities =  
+
| abilities = {{ Infobox zkability armored
{{ Infobox zkability armored
+
| reduction = 75
| reduction = 67%
+
| special1 = Forced for 8s when damaged
}}
+
}}
}}==Description==
+
}}The '''Solar Extractor''' is an economic building and an early-game source of [[Energy]] in Zero-K.
{{PAGENAME}}s are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, {{PAGENAME}}s (''solars '') will curl up into an armored form for 8 seconds, reducing incoming damage and offering excellent protection against raiders.  
+
 
 +
== Description ==
 +
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.  
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
{{PAGENAME}}s are a safe and stable source of [[Energy]] in the early game. Build chains of solars between your [[Metal Extractor|mex]]es to set up [[Overdrive]].
+
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your [[Metal Extractor|mex]] to set up [[Overdrive]]. More information can be found on the [[Energy]] page.
 
 
The [[Wind/Tidal Generator]] can be better than the {{PAGENAME}} in terms of power produced (see http://zero-k.info/Forum/Post/220234#220234 for the math), though the Solar Collector is far sturdier and can take far more punishment.
 
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}
[[Category:Energy]]
 

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)