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- 17:17, 22 March 2024 Modelling guidelines (hist) [4,951 bytes] Sprung (talk | contribs) (Modelling guidelines by LKST)
- 21:01, 15 February 2024 Cold Takes/6 - Physics vs. Formulas (hist) [14,729 bytes] RandomX (talk | contribs) (Initial text transfer from Steam.)
- 16:18, 3 February 2024 Cold Takes/5 - Making Metal (hist) [15,998 bytes] RandomX (talk | contribs) (Initial text transfer.)
- 14:00, 3 February 2024 Cold Takes/4 - Factories as Factions (hist) [11,639 bytes] RandomX (talk | contribs) (Initial text transfer.)
- 02:40, 2 February 2024 Cold Takes/3 - Fight your opponent, not the UI (hist) [13,349 bytes] RandomX (talk | contribs) (Initial c/p.)
- 01:09, 7 January 2024 Odin (hist) [95 bytes] 216.58.104.79 (talk) (Created page with "The 0din is slow moving heavy bomber best utilized against structures or units that can't move.")
- 15:19, 29 December 2023 Cold Takes/2 - Quant's Rule (hist) [7,109 bytes] RandomX (talk | contribs) (Created page.)
- 15:07, 29 December 2023 Cold Takes/1 - Why Zero-K (hist) [3,193 bytes] RandomX (talk | contribs) (Copied text.)
- 15:02, 29 December 2023 Cold Takes/1 - Why Zero-K? (hist) [3,357 bytes] RandomX (talk | contribs) (Sadly, for technical reasons, the title of the page has to be completely removed and replaced.)
- 21:47, 26 December 2023 Cold Takes (hist) [1,642 bytes] GoogleFrog (talk | contribs) (Created page with "Cold Takes is a series of design blog posts started by GoogleFrog in December 2023. So far they have been weekly. Links are below, but someone should probably copy them to the...")