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− | Submarines dive underwater, and [[Amphbot Factory|amphbots]], [[Iris]], [[Aspis]], and certain striders are amphibious and | + | Submarines dive underwater, and [[Amphbot Factory|amphbots]], [[Iris]], [[Aspis]], and certain striders are amphibious and becomes submerged to some degree when floating in water or walking on the seabed. Certain buildings when built in the water are built on the seabed. Fully submerged units can be difficult to view, detect and attack. |
==Basics== | ==Basics== | ||
− | When a unit or building is fully submerged, the unit cannot be seen by most units, and cannot be detected by radar; instead, a sonar is needed to detect and see the unit. It further receives protection from most types of weapons. The units and buildings that are described as "Undersea fire" or "Anti-sub" generally include at least one weapon that can fire at fully submerged units. Weapons that can fire at targets above water are described as "water capable" if they can also shoot at fully submerged units | + | When a unit or building is fully submerged, the unit cannot be seen by most units, and cannot be detected by radar; instead, a sonar is needed to detect and see the unit. It further receives protection from most types of weapons. The units and buildings that are described as "Undersea fire" or "Anti-sub" generally include at least one weapon that can fire at fully submerged units. Weapons that can fire at targets above water are described as "water capable" if they can also shoot at fully submerged units (torpedo weapons, only being able to target units in the water, do not possess this description). Many (but not all) units with "water capable" weapons have sonar. |
− | Normally, submarines are always fully submerged. However, a submarine that gets very close to a beach or otherwise somehow | + | Normally, submarines are always fully submerged. However, a submarine that gets very close to a beach or otherwise somehow get up on land, and thus no longer is fully submerged, can be attacked by units that otherwise can only shoot at surface targets. |
− | All | + | All amphbots regenerate health while they are floating or submerged in water, see [[Repair#Amphibious_regeneration]] for details. Many amphbots can also float to the surface instead of standing on the seabed, which is usually necessary for them to be able to attack (see also the unit behavior state [[Unit states#Float_State]). |
− | Submarines only require a relatively shallow depth of water to be fully submerged, while amphbots | + | Submarines only require a relatively shallow depth of water to be fully submerged, while amphbots being generally taller require a deeper depth to be fully submerged. |
==Strategy== | ==Strategy== | ||
− | On maps with deep water, it is possible to sneak fully submerged units under opposing units if the opponent's units and buildings do not possess sonar or anti-sub weapons. This can be especially dangerous with units such as the tactical nuke missile launching [[Scylla]] and the [[Teleportation|teleport]]-enabling [[Djinn]]. Packs of attack submarine [[Seawolf]]s can cause great damage to units and buildings in the water while taking little or no damage in return if the opponent has not invested sufficiently in anti-sub units and buildings. | + | On maps with deep water, it is possible to sneak fully submerged units under opposing units if the opponent's units and buildings do not possess sonar or anti-sub weapons of sorts. This can be especially dangerous with units such as the tactical nuke missile launching [[Scylla]] and the [[Teleportation|teleport]]-enabling [[Djinn]]. Packs of attack submarine [[Seawolf]]s can cause great damage to units and buildings in the water while taking little or no damage in return if the opponent has not invested sufficiently in anti-sub units and buildings. |
===Defending against submerged units (anti-sub)=== | ===Defending against submerged units (anti-sub)=== |