Teleportation

From Zero-K
Revision as of 02:14, 20 April 2020 by UlTima RaTio (talk | contribs) (Created and filled up the page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Teleportation is used for almost instant transportation from one side of the map to the other. The one unit capable of providing it is Djinn, which can be constructed at the Amphbot Factory. This page is its uses and abilities. See a different page for more traditional transportation means.

Mechanics

Teleportation is made possible by Djinn and its companion - Lamp (further without links). Djinn serves as an exit portal, while Lamp is the entrance. Djinn is quiet expensive, so consider other options for moving your army first. Teleportation is best used late-game, and for transporting substantial armies. Getting Djinn into a correct position can be tricky as well, as it's quiet slow and somewhat squishy under prolonged fire. Main options here include:

  • Moving Djinn under water, as many maps have a coastline along their borders, hidden from radars.
  • Using Athenas, as they can get behind enemy lines unseen to create Djinn on the spot, as well as quickly set-up a frontline for arriving units.
  • Carrying Djinn with a Charon can allow you to quickly deliver it for a sudden attack.

When delivered, Djinn will require a few moment to set-up his Lamp (default key is "D"). For the duration of establishing teleportation link it must be completely immobile. For that reason, while not using Athenas, it is recommended to set-up Lamp as soon as Djinn comes from production lines.

Teleportation can occur only while Djinn is static. To teleport your units, lead them close to the Lamp and right-click the context command (which looks like Load Command icon, Load.png). After a few seconds, the unit will be teleported to the Djinns position. The bigger the unit, the longer the process will take. As such, if your enemy is unaware about the use of teleportation, it is better to transport bigger units first. When teleported, units will clutter-up near Djinn. If there is no terrain available for units to be transported to, the teleportation wont occur. As such, after ordering units into lamp, give a Shift-Move command somewhere near Djinn, in order to immediately lead them away from it. Djinn can teleport anything, from small Glaives, to striders like Paladin and even air units!

Possible uses

Teleportation is most useful for instant troops movement, late-game pushes and more. Some examples include:

  • Creating a Djinn behind enemies frontlines with Athenas and moving an army of raiders to strike at their economy.
  • Creating a Lamp in the middle of enemy base to return high-value infiltrators, like Scorpion, Scythes or even a raiding Revenants or a Krow.
  • Moving slow armies like tanks across multiple fronts.