Difference between revisions of "Terraform hotkeys"

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(Created page with "{{hotkey|{{Key combo|Alt|V}}|Makes the smallest wall that can prevent Vehicles from passing.|{{{1|list}}} }}{{hotkey|{{Key combo|Alt|B}}|Makes the smallest wall that can preve...")
 
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{{hotkey|{{Key combo|Alt|V}}|Makes the smallest wall that can prevent Vehicles from passing.|{{{1|list}}}
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{{hotkey|{{Key combo|Alt|V}}|Raises to a height that cheaply stops vehicles from passing, while letting bots pass.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|B}}|Makes the smallest wall that can prevent Bots from passing.|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|B}}|Raises to a height that cheaply stops bots from passing.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|N}}|Makes a wall that will block direct fire weapons like lasers. This allows indirect fire units like [[Rogue]] or [[Recluse]] to shoot at a [[Stinger]] with impunity.|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|N}}|Raises to a height that protects small to medium sized units from direct fire weapons, and lets turrets poke over to deal damage. This allows indirect fire units like [[Rogue]] or [[Recluse]] to shoot at a [[Stinger]] with impunity.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|G}}|Levels the terrain to the height of the ground at the (initial) mouse pointer's location.|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|M}}|Raises to a height that blocks direct fire and most indirect fire too.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|H}}|Makes a tall spire to give high ground advantage for units like [[Crab]].|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|G}}|Levels terrain to the height of the ground at the clicked location.|{{{1|list}}}
}}{{hotkey|{{Key combo|Alt|J}}|Makes a deep hole.|{{{1|list}}}}}
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}}{{hotkey|{{Key combo|Alt|H}}|Raises tall spire to give high ground advantage for units like [[Crab]].|{{{1|list}}}
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}}{{hotkey|{{Key combo|Alt|J}}|Makes a deep hole, which can be useful for hiding in a pinch.|{{{1|list}}}}}

Revision as of 17:22, 20 December 2022

  • Alt + V‎: Raises to a height that cheaply stops vehicles from passing, while letting bots pass.
  • Alt + B‎: Raises to a height that cheaply stops bots from passing.
  • Alt + N‎: Raises to a height that protects small to medium sized units from direct fire weapons, and lets turrets poke over to deal damage. This allows indirect fire units like Rogue or Recluse to shoot at a Stinger with impunity.
  • Alt + M‎: Raises to a height that blocks direct fire and most indirect fire too.
  • Alt + G‎: Levels terrain to the height of the ground at the clicked location.
  • Alt + H‎: Raises tall spire to give high ground advantage for units like Crab.
  • Alt + J‎: Makes a deep hole, which can be useful for hiding in a pinch.