Difference between revisions of "Toad"

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(Now using Jumpbot Factory's new name.)
 
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The '''{{PAGENAME}}''' is a heavy anti-air jumper from the [[Jump/Specialist Plant]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a heavy anti-air jumper from the [[Jumpbot Factory]].{{ Infobox zkunit
| name = Archangel
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| name = Toad
| defname = armaak
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| defname = jumpaa
 
| description = Heavy Anti-Air Jumper
 
| description = Heavy Anti-Air Jumper
| image = http://packages.springrts.com/zkmanual/unitpics/armaak.png
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| image = http://manual.zero-k.info/unitpics/jumpaa.png
| cost = 550
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| icontype = jumpjetaa
| hitpoints = 1500
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| cost = 500
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| hitpoints = 2100
 
| movespeed = 61
 
| movespeed = 61
| turnrate = 231
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| turnrate = 277
| sight = 660
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| sight = 900
 
| transportable = Light
 
| transportable = Light
 
| weapons =  
 
| weapons =  
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| reloadtime = 0.10
 
| reloadtime = 0.10
 
| dps = 164
 
| dps = 164
| range = 820
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| range = 850
 
| antiair = Yes
 
| antiair = Yes
 
| special1 = Instantly hits
 
| special1 = Instantly hits
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| range = 400
 
| range = 400
 
| reload = 10
 
| reload = 10
| speed = 6
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| speed = 180
 
| midairjump = No
 
| midairjump = No
 
}}
 
}}
 
}}==Description==
 
}}==Description==
The Archangel packs twin anti-air lasers and an autocannon for slaying enemy aircraft rapidly. It can also jump to quickly access high ground or to escape.
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The Toad packs twin anti-air lasers and an autocannon for slaying enemy aircraft rapidly. It can also jump to quickly access high ground or to escape.
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==Tactics and Strategy==
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The Jumpbot Factory doesn't lack anti-air capabilities. Moderators are more than capable of shooting down planes with their hitscan burst weapon while Jugglenauts can trap flyers indefinitely. Toads are useful against Nimbuses, who outrange most other Jumpbots.
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{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 18:44, 26 October 2021

The Toad is a heavy anti-air jumper from the Jumpbot Factory.

Toad (jumpaa)
Heavy Anti-Air Jumper
jumpaa.png
Stats
Cost 500
Hit Points 2100
Movement Speed (elmo/s) 61
Turn Rate (deg/s) 277
Vision Radius (elmo) 900
Transportable Light
Abilities
Jumping
Range (elmo) 400
Reload (s) 10
Speed (elmo/s) 180
Midair jump No
Weapons
Anti-Air Laser Battery
Damage 16.4
Reload Time (s) 0.10
Damage per Second 164
Range (elmo) 850
Instantly hits


Anti-Air Autocannon
Damage 7.8
Reload Time (s) 0.10
Damage per Second 78
Range (elmo) 1040
Projectile Speed (elmo/s) 1500

Description

The Toad packs twin anti-air lasers and an autocannon for slaying enemy aircraft rapidly. It can also jump to quickly access high ground or to escape.

Tactics and Strategy[edit]

The Jumpbot Factory doesn't lack anti-air capabilities. Moderators are more than capable of shooting down planes with their hitscan burst weapon while Jugglenauts can trap flyers indefinitely. Toads are useful against Nimbuses, who outrange most other Jumpbots.