Editing Tremor
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Latest revision | Your text | ||
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| image = http://manual.zero-k.info/unitpics/tankheavyarty.png | | image = http://manual.zero-k.info/unitpics/tankheavyarty.png | ||
| icontype = tanklrarty | | icontype = tanklrarty | ||
− | | cost = | + | | cost = 1500 |
| hitpoints = 2045 | | hitpoints = 2045 | ||
− | | movespeed = | + | | movespeed = 51 |
− | | turnrate = | + | | turnrate = 51 |
| sight = 660 | | sight = 660 | ||
| transportable = Heavy | | transportable = Heavy | ||
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| type = Cannon | | type = Cannon | ||
| damage = 145 | | damage = 145 | ||
− | | reloadtime = 0. | + | | reloadtime = 0.36 |
− | | dps = | + | | dps = 403 |
− | | range = | + | | range = 1300 |
− | | aoe = | + | | aoe = 80 |
| projectilespeed = 420 | | projectilespeed = 420 | ||
| special1 = Smooths ground | | special1 = Smooths ground | ||
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However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it. | However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it. | ||
− | The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s | + | The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s alot, and/or is positioned in an area that your tanks can't reach easily (if at all), then try using a Tremor to open up an avenue for your tanks to attack. |
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{{Navbox units}} | {{Navbox units}} |