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| image = http://manual.zero-k.info/unitpics/tankheavyarty.png
 
| image = http://manual.zero-k.info/unitpics/tankheavyarty.png
 
| icontype = tanklrarty
 
| icontype = tanklrarty
| cost = 1600
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| cost = 1500
 
| hitpoints = 2045
 
| hitpoints = 2045
| movespeed = 38
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| movespeed = 51
| turnrate = 82
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| turnrate = 51
 
| sight = 660
 
| sight = 660
 
| transportable = Heavy
 
| transportable = Heavy
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| reloadtime = 0.33
 
| reloadtime = 0.33
 
| dps = 435
 
| dps = 435
| range = 1160
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| range = 1300
| aoe = 70
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| aoe = 80
 
| projectilespeed = 420
 
| projectilespeed = 420
 
| special1 = Smooths ground
 
| special1 = Smooths ground
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However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it.
 
However, the Tremor is not a quick killer by any means (especially since its shells are so inaccurate), and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it.
  
The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s a lot, and/or is positioned in an area that your tanks can't reach easily (if at all), then try using a Tremor to open up an avenue for your tanks to attack.
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The Tremor is, within about a minute, able to flatten small mountains, and create makeshift ramps out of tall steep cliffs. If you're facing an opponent who [[terraform]]s alot, and/or is positioned in an area that your tanks can't reach easily (if at all), then try using a Tremor to open up an avenue for your tanks to attack.
 
 
The Tremor is useful when besieging fortified areas, where target density is higher.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

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