Difference between revisions of "Units"

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(Fixed link. Minor cleanup.)
(Inserts images into the unit movement trait list and changes formatting a bit, the markup is not really nice and I ended up using an invisible non-white-space unicode character to improve formatting, so it may or may not make sense to revert this.)
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Brief overview:
 
Brief overview:
  
* Legged chassis:
+
<!-- NOTE: Hackily using U+200B for the purpose of formatting in the below list reg. list markers and alignment, just before images. -->
** ''Bots:'' Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.
+
*Legged chassis:
** ''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].
+
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/cloakraid.png" height='64' style="padding-right: 8px;"/><div>''Bots:'' Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Some of the bots from the [[Jumpbot Factory]] can jump, which can be useful for traversing terrain as well as in combat.
* Wheeled, tracked and hovercraft chassis:
+
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/cloakbomb.png" height='64' style="padding-right: 8px;"/><div>''All-terrain:'' Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].</div></div>
** [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).
+
*Wheeled, tracked and hovercraft chassis:
** [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.
+
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/vehraid.png" height='64' style="padding-right: 8px;"/><div>[[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).</div></div>
** [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.
+
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/tankassault.png" height='64' style="padding-right: 8px;"/><div>[[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.</div></div>
* Airborne chassis: Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.
+
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/hoverraid.png" height='64' style="padding-right: 8px;"/><div>[[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.</div></div>
* Ship chassis: Ships and submarines float or dive.
+
*Airborne chassis:
 +
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/bomberriot.png" height='64' style="padding-right: 8px;"/><div>Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.</div></div>
 +
*Ship chassis:
 +
**<div style="display: flex; margin-bottom: 8px;">​<img src="http://manual.zero-k.info/unitpics/shipscout.png" height='64' style="padding-right: 8px;"/><div>Ships and submarines float or dive.</div></div>
  
 
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.
 
There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.

Revision as of 09:03, 26 July 2020

The Units of Zero-K are the tools you will use to execute your strategies and defeat your opponents.

Use your Commander and Constructors to build up your base and economy, Raider and Assault units to attack at close range, Skirmishers and Artillery to engage at long range, and Riots to defend in close quarters.

Cloakbots

Shieldbots

Rovers

Hovercraft

Gunships

Airplanes

Spiders

Jumpbots

Tanks

Ships

Amphbots

Striders

Properties shared by most or all units in Zero-K include:

  • They cost the same amount of Metal and Energy.
  • Most units are produced by a factory, and autonomous Drones are built by their parent.

Useful information on units:

Unit chassis movement traits

The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.

Brief overview:

  • Legged chassis:
    • Bots: Non-climbing legged units, generally two- or four-legged, tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably amphbots and certain strider bots. Some of the bots from the Jumpbot Factory can jump, which can be useful for traversing terrain as well as in combat.
    • All-terrain: Climbing legged units, generally four-or-more-legged, can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include all spider factory units and various other units such as the Scorpion strider.
  • Wheeled, tracked and hovercraft chassis:
    • Rovers tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).
    • Tanks are like rovers, except their speed and turn rates are typically worse.
    • Hovercraft are like rovers, except they can traverse water easily.
  • Airborne chassis:
    • Gunships and airplanes fly and tend to have excellent speed. Gunships are generally slower than airplanes.
  • Ship chassis:
    • Ships and submarines float or dive.

There are various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc.

The pathing map overlay when a unit is selected is useful for viewing where a selected unit can and cannot go.