Difference between revisions of "Units"

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The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.  
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The '''Units''' of Zero-K are the tools you will use to execute your strategies and defeat your opponents.
  
Use your [[Commander]] and [[Unit_classes#Constructor|Constructors]] to build up your base and economy, [[Unit_classes#Raider|Raider]] and [[Unit_classes#Assault|Assault]] units to attack at close range, [[Unit_classes#Skirmisher|Skirmishers]] and [[Unit_classes#Artillery|Artillery]] to engage at long range, and [[Unit_classes#Riot|Riots]] to defend in close quarters.
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Use your [[Commander]] and [[Unit classes#Constructor|Constructors]] to build up your base and economy, [[Unit classes#Raider|Raider]] and [[Unit classes#Assault|Assault]] units to attack at close range, [[Unit classes#Skirmisher|Skirmishers]] and [[Unit classes#Artillery|Artillery]] to engage at long range, and [[Unit classes#Riot|Riots]] to defend in close quarters.
  
 
{| class="wikitable"
 
{| class="wikitable"
! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/factorycloak.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Cloakbot Factory|<img src="http://manual.zero-k.info/unitpics/factorycloak.png" height='64' align="center">]]
 
[[Cloakbot Factory|Cloakbots]]
 
[[Cloakbot Factory|Cloakbots]]
! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryshield.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Shieldbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryshield.png" height='64' align="center">]]
 
[[Shieldbot Factory|Shieldbots]]
 
[[Shieldbot Factory|Shieldbots]]
! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/factoryveh.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Rover Assembly|<img src="http://manual.zero-k.info/unitpics/factoryveh.png" height='64' align="center">]]
 
[[Rover Assembly|Rovers]]
 
[[Rover Assembly|Rovers]]
! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/factoryhover.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Hovercraft Platform|<img src="http://manual.zero-k.info/unitpics/factoryhover.png" height='64' align="center">]]
 
[[Hovercraft Platform|Hovercraft]]
 
[[Hovercraft Platform|Hovercraft]]
! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/factorygunship.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Gunship Plant|<img src="http://manual.zero-k.info/unitpics/factorygunship.png" height='64' align="center">]]
 
[[Gunship Plant|Gunships]]
 
[[Gunship Plant|Gunships]]
! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/factoryplane.png" height='64' align="center"/>]]
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! style="text-align: center;" | [[Airplane Plant|<img src="http://manual.zero-k.info/unitpics/factoryplane.png" height='64' align="center">]]
 
[[Airplane Plant|Airplanes]]
 
[[Airplane Plant|Airplanes]]
 
|-
 
|-
| style="text-align: center; font-weight:bold;" | [[Spider Factory|<img src="http://manual.zero-k.info/unitpics/factoryspider.png" height='64' align="center"/>]]
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| style="text-align: center; font-weight:bold;" | [[Spider Factory|<img src="http://manual.zero-k.info/unitpics/factoryspider.png" height='64' align="center">]]
 
[[Spider Factory|Spiders]]
 
[[Spider Factory|Spiders]]
| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryjump.png" height='64' align="center"/>]]
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| style="text-align: center; font-weight:bold;" | [[Jumpbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryjump.png" height='64' align="center">]]
 
[[Jumpbot Factory|Jumpbots]]
 
[[Jumpbot Factory|Jumpbots]]
| style="text-align: center; font-weight:bold;" | [[Tank Foundry|<img src="http://manual.zero-k.info/unitpics/factorytank.png" height='64' align="center"/>]]
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| style="text-align: center; font-weight:bold;" | [[Tank Foundry|<img src="http://manual.zero-k.info/unitpics/factorytank.png" height='64' align="center">]]
 
[[Tank Foundry|Tanks]]
 
[[Tank Foundry|Tanks]]
| style="text-align: center; font-weight:bold;" | [[Shipyard|<img src="http://manual.zero-k.info/unitpics/factoryship.png" height='64' align="center"/>]]
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| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryamph.png" height='64' align="center">]]
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[[Amphbot Factory|Amphbots]]
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| style="text-align: center; font-weight:bold;" | [[Shipyard|<img src="http://manual.zero-k.info/unitpics/factoryship.png" height='64' align="center">]]
 
[[Shipyard|Ships]]
 
[[Shipyard|Ships]]
| style="text-align: center; font-weight:bold;" | [[Amphbot Factory|<img src="http://manual.zero-k.info/unitpics/factoryamph.png" height='64' align="center"/>]]
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| style="text-align: center; font-weight:bold;" | [[Strider Hub|<img src="http://manual.zero-k.info/unitpics/striderhub.png" height='64' align="center">]]
[[Amphbot Factory|Amphbots]]
 
| style="text-align: center; font-weight:bold;" | [[Strider Hub|<img src="http://manual.zero-k.info/unitpics/striderhub.png" height='64' align="center"/>]]
 
 
[[Strider Hub|Striders]]
 
[[Strider Hub|Striders]]
 
|}
 
|}
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* [[Internal unit names]]
 
* [[Internal unit names]]
  
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==Unit chassis movement traits==
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The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.
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===Brief overview===
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;Legged chassis
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:<div style="float:left;padding-right:0.5em;margin:0"><img src="http://manual.zero-k.info/unitpics/cloakraid.png">[[File:Angle_54.png|64px|link=]]</div> ''Bots:'' Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are [[Submersion|amphibious]], notably [[Amphbot Factory|amphbots]] and certain [[Strider Hub|strider bots]]. Many of the bots from the [[Jumpbot Factory]] and a few other bots can [[Jump Command|jump]], which can be useful for traversing terrain as well as in combat.{{clear}}
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:<div style="float:left;padding-right:0.5em;margin:0"><img src="http://manual.zero-k.info/unitpics/cloakbomb.png">[[File:Angle_90.png|64px|link=]]</div>''All-terrain:'' Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include [[Spider Factory|all spider factory units]] and various other units such as the [[Scorpion|Scorpion strider]].{{clear}}
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;Wheeled, tracked and hovercraft chassis
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:<div style="float:left;padding-right:0.5em;margin:0"><img src="http://manual.zero-k.info/unitpics/vehraid.png">[[File:Angle_27.png|64px|link=]]</div> [[Rover Assembly|Rovers]] tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).{{clear}}
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:<div style="float:left;padding-right:0.5em;margin:0"><img src="http://manual.zero-k.info/unitpics/tankassault.png">[[File:Angle_27.png|64px|link=]]</div> [[Tank Foundry|Tanks]] are like rovers, except their speed and turn rates are typically worse.{{clear}}
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:<div style="float:left;padding-right:0.5em;margin:0"><img src="http://manual.zero-k.info/unitpics/hoverraid.png">[[File:Angle_27.png|64px|link=]]</div> [[Hovercraft Platform|Hovercraft]] are like rovers, except they can traverse water easily.{{clear}}
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;Airborne chassis
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:<img src="http://manual.zero-k.info/unitpics/bomberriot.png" style="float:left;padding-right:0.5em"> Airplanes fly and tend to have excellent speed. Their movement resembles real-life planes.{{clear}}
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:<img src="http://manual.zero-k.info/unitpics/gunshipraid.png" style="float:left;padding-right:0.5em"> Gunships hover above the ground; their movement resembles helicopters.{{clear}}
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;Naval chassis
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:<img src="http://manual.zero-k.info/unitpics/shipscout.png" style="float:left;padding-right:0.5em"> Ships float on the sea surface. Smaller ships are built in the [[Shipyard]], while carriers and battleships are built at the [[Strider Hub]].{{clear}}
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:<img src="http://manual.zero-k.info/unitpics/subraider.png" style="float:left;padding-right:0.5em"> Submarines [[Submersion|dive underwater]], which gives them protection from radar and weaponry (but they cannot surface).{{clear}}
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There are also various kinds of indirect movement, such as [[Transportation|transport gunships]], [[Teleportation|teleportation]], throwing, gravity projection, etc. And terrain can be [[Terraform|terraformed]] by construction units, or flattened by attacking with certain units such as the [[Tremor]] artillery unit, which can help enable units such as tanks to cross terrain that would otherwise be impassable for them.
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The [[Newbie Guide#Map views|pathing map overlay]] when a unit is selected is useful for viewing where a selected unit can and cannot go.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 21:11, 17 May 2022

The Units of Zero-K are the tools you will use to execute your strategies and defeat your opponents.

Use your Commander and Constructors to build up your base and economy, Raider and Assault units to attack at close range, Skirmishers and Artillery to engage at long range, and Riots to defend in close quarters.

Cloakbots

Shieldbots

Rovers

Hovercraft

Gunships

Airplanes

Spiders

Jumpbots

Tanks

Amphbots

Ships

Striders

Properties shared by most or all units in Zero-K include:

  • They cost the same amount of Metal and Energy.
  • Most units are produced by a factory, and autonomous Drones are built by their parent.

Useful information on units:

Unit chassis movement traits

The movement traits of different unit chassis can be a very important factor when choosing which factory to build at the start of a game. Factors such as the terrain of the map as well as the map size can influence this decision. For instance, lots of deep water may call for a factory with lots of amphibious or airborne options, while a map with mostly somewhat steep terrain may call for bots, spiders or airborne options.

Brief overview

Legged chassis
Angle 54.png
Bots: Non-climbing legged units (generally having two or four legs) tend to have great turn rates and can typically traverse somewhat steep terrain. Some bots are amphibious, notably amphbots and certain strider bots. Many of the bots from the Jumpbot Factory and a few other bots can jump, which can be useful for traversing terrain as well as in combat.
Angle 90.png
All-terrain: Climbing legged units (generally having four or more legs) can climb and traverse any land terrain, including practically vertical hills and cliffs, but tend to have poor speed. They include all spider factory units and various other units such as the Scorpion strider.
Wheeled, tracked and hovercraft chassis
Angle 27.png
Rovers tend to have good or great speed, medium or poor turn rates, and prefer flat terrain (slightly steep terrain slows them).
Angle 27.png
Tanks are like rovers, except their speed and turn rates are typically worse.
Angle 27.png
Hovercraft are like rovers, except they can traverse water easily.
Airborne chassis
Airplanes fly and tend to have excellent speed. Their movement resembles real-life planes.
Gunships hover above the ground; their movement resembles helicopters.
Naval chassis
Ships float on the sea surface. Smaller ships are built in the Shipyard, while carriers and battleships are built at the Strider Hub.
Submarines dive underwater, which gives them protection from radar and weaponry (but they cannot surface).

There are also various kinds of indirect movement, such as transport gunships, teleportation, throwing, gravity projection, etc. And terrain can be terraformed by construction units, or flattened by attacking with certain units such as the Tremor artillery unit, which can help enable units such as tanks to cross terrain that would otherwise be impassable for them.

The pathing map overlay when a unit is selected is useful for viewing where a selected unit can and cannot go.