Editing User:Anarchid/OmniCommanderDesign
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= General Stuff = | = General Stuff = | ||
# The omni-commander model is at least partially an atlas/lego system. The texture provides various materials to be splatted onto various geometry bits, with few of it strictly dedicated (except for core geometry). Weapons have their own dedicated mini-zones and can share materials. | # The omni-commander model is at least partially an atlas/lego system. The texture provides various materials to be splatted onto various geometry bits, with few of it strictly dedicated (except for core geometry). Weapons have their own dedicated mini-zones and can share materials. | ||
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## Weapons and important abilities are emissive and color coded; some may be animated | ## Weapons and important abilities are emissive and color coded; some may be animated | ||
# Every module is visually represented on the model. | # Every module is visually represented on the model. |