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− | = Level Structure = | + | == Level Structure == |
Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level. | Commanders start at level 1 and can morph to level 7. New slots are unlocked at each level. | ||
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|} | |} | ||
− | == Modules == | + | === Modules === |
In each Module slot the commander adds one of the following modules, up to the stated maximum: | In each Module slot the commander adds one of the following modules, up to the stated maximum: | ||
* '''Ablative Armor Plates''' (max 6): Increases HP | * '''Ablative Armor Plates''' (max 6): Increases HP | ||
+ | * '''High Power Servos''' (max 6): Increases move speed | ||
+ | * '''CarRepairer's Nanolathe''' (max 6): Increases build power | ||
* '''Damage Booster''' (max 6): Increases damage | * '''Damage Booster''' (max 6): Increases damage | ||
− | * ''' | + | * '''Companion Drone''' (max 6): Adds drone |
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* '''Field Radar Module''' (max 1): Adds radar | * '''Field Radar Module''' (max 1): Adds radar | ||
− | + | === Weapons === | |
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− | == Weapons == | ||
At Level 2: | At Level 2: | ||
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* Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon. | * Support and Recon commanders choose between replacing their first weapon (if applicable) with an <span style="color: #4f4">Upgraded</span> weapon, or a <span style="color: #fa4">Secondary</span> weapon. | ||
− | == Subsystems == | + | === Subsystems === |
Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5. | Each chassis has a selection of Minor and Major <span style="color: #a2a">Subsystems</span>, to be chosen in the Subsystem slots. Major subsystems cannot be chosen before level 5. | ||
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(Limit one Major subsystem overall? Not sure if necessary.) | (Limit one Major subsystem overall? Not sure if necessary.) | ||
− | = Chassis | + | == Chassis Specs == |
{|class="wikitable" | {|class="wikitable" | ||
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|- | |- | ||
|'''Strike''' | |'''Strike''' | ||
− | | | + | | Lightning Gun<br />Beam Laser<br />Electron Jet<br />Scatter Beam |
− | | Multistunner<br /> | + | | Multistunner<br />Disintegrator Gun<br />Terrabomb |
− | | Flux Amplifier<br /> | + | | Flux Amplifier<br />Personal Cloak<br />Mobius System<br />Personal Shield |
− | | | + | | Run Your Boi<br />System Reboot<br />(Lazarus Device) |
|- | |- | ||
|'''Engineer''' | |'''Engineer''' | ||
− | | | + | | Light Particle Beam<br />Beam Laser<br />Scatter Beam<br />Missile Launcher |
| <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | | <span style="color: #4f4">Heavy Particle Beam</span> (from LPB)<br />Disruptor Bomb<br />Terrabomb | ||
− | | Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br /> | + | | Disruptor Ammo<br />Lazarus Device<br />Dual-Phase Lathe<br />ELINT Handler |
− | | Disruptor Drones<br />Pocket Genie | + | | Disruptor Drones<br />Pocket Genie<br />(Personal Shield) |
|- | |- | ||
|'''Guardian''' | |'''Guardian''' | ||
− | | | + | | Rocket Launcher<br />Riot Cannon<br />Shotgun<br />Missile Launcher |
| Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade | | Cluster Bomb<br />S.L.A.M.<br />Hellfire Grenade | ||
− | | Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br /> | + | | Napalm Warheads<br />Vanguard Deployment<br />High-Density Plating<br />Advanced Targeting System |
− | | Assault Drones<br />Anchoring System | + | | Assault Drones<br />Anchoring System<br />(Personal Cloak) |
|- | |- | ||
|'''Recon''' | |'''Recon''' | ||
− | | | + | | Flamethrower<br />Heavy Machine Gun<br />Shotgun<br />Light Particle Beam |
| <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | | <span style="color: #4f4">Heat Ray</span> (from Flamethrower)<br />Concussion Shell<br />Hellfire Grenade | ||
− | | ???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite | + | | Weapon mod???<br />Personal Cloak<br />Jump Booster<br />Sensor Suite |
− | | Augmented Hydraulics<br /> | + | | Augmented Hydraulics<br />Dispersive Armament<br />(Vanguard Deployment) |
|} | |} | ||
− | + | === Weapons Listing === | |
− | |||
− | == Weapons Listing == | ||
Weapons not listed are not fundamentally changed. | Weapons not listed are not fundamentally changed. | ||
* '''Heat Ray''' should be ''really'' strong. | * '''Heat Ray''' should be ''really'' strong. | ||
* '''Terrabomb''' does some terraform thing like a Quake. | * '''Terrabomb''' does some terraform thing like a Quake. | ||
− | * '''Electron Jet''' is similar to Flamethower, | + | * '''Electron Jet''' is similar to Flamethower, with aesthetics that make Flux Amplifier make sense. |
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* Change Engineer Beam Laser to a Buoy-like weapon? | * Change Engineer Beam Laser to a Buoy-like weapon? | ||
− | == Subsystems Listing == | + | === Subsystems Listing === |
'''Strike''' | '''Strike''' | ||
− | * Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: EMP increase. Scatter beam: | + | * Flux Amplifier - Beam laser, Disintegrator, Terrabomb, Electron Jet: Range increase. Lightning Rifle, Multistunner: Short range increase + EMP increase. Scatter beam: Short range increase + tighter spread |
− | * | + | * Personal Cloak |
− | * Personal Shield - | + | * Feedback Loop - Increase HP regen. Nanolathes increase HP regen more. |
− | + | * Personal Shield - Ablative Armor improves shield strength. Felon-sized? | |
− | * | + | * Run Your Boi - Small HP increase; Commander runs faster (proportional to Servos) when damaged. |
* System Reboot - Remove status effects. Details TBD. | * System Reboot - Remove status effects. Details TBD. | ||
− | |||
'''Engineer''' | '''Engineer''' | ||
* Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb | * Disruptor Ammo - Add slow damage to LPB/beam/scatter/HPB/terrabomb, increase slow damage of Disruptor Bomb | ||
* Lazarus Device | * Lazarus Device | ||
− | * Dual-Phase Lathe - | + | * Dual-Phase Lathe - small BP increase, Nanolathes increase build radius |
− | * | + | * ELINT Handler - cheap area jammer, large increase to radar module |
− | * Disruptor Drones - | + | * Disruptor Drones - add a Viper; every drone module (besides the first?) gives a Viper as well |
* Pocket Genie - Djinn sidearm | * Pocket Genie - Djinn sidearm | ||
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'''Guardian''' | '''Guardian''' | ||
* Napalm Warheads | * Napalm Warheads | ||
− | * Vanguard Deployment - Deploy resource generator | + | * Vanguard Deployment - Deploy resource generator, small HP regen increase |
− | * High-Density Plating - | + | * High-Density Plating - small HP increase, Ablatives give additional HP |
− | * | + | * Advanced Targeting - small range increase, increased range for each damage booster |
− | * Assault Drones - | + | * Assault Drones - add some other drone; every drone module (besides the first?) gives some other drone as well |
− | * Anchoring | + | * Anchoring Module - Reduced damage when stationary |
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'''Recon''' | '''Recon''' | ||
− | * ??? | + | * Weapon mod??? |
* Personal Cloak | * Personal Cloak | ||
− | * Jump Booster - Decreased jump cooldown | + | * Jump Booster - Decreased jump cooldown, damage on landing scales with Damage Booster |
− | * Sensor Array - Increased vision radius, | + | * Sensor Array - Increased vision radius, large radar increase if present |
− | * Augmented Hydraulics - | + | * Augmented Hydraulics - Small speed increase; Servos increase weapons range (Shotgun gets a lower range boost but lower spread) |
− | + | * Dispersive Weaponry - All weapons have increased area of effect | |
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