Difference between revisions of "User:Aquanim/DraftCommandersOmni3"

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! Advanced Targeting
 
! Advanced Targeting
 
| Increases weapon range
 
| Increases weapon range
|-
 
! Jumpjets
 
| Jump like a Recon commander
 
 
|-
 
|-
 
! Personal Shield
 
! Personal Shield

Revision as of 22:32, 3 August 2019

Level Structure

Commanders start at level 1 with their default weapon.

The types of modification are:

Primary Weapon, consuming one weapon slot

Secondary Weapon, consuming one weapon slot

Module, progressing in one of the module trees; (level 3 modules cannot be taken before level 5 com?)

Weapon Aug, requiring a specific weapon to be previously or concurrently selected

Minor Subsystem, consuming one subsystem slot

Major Subsystem, consuming one subsystem slot; one can be chosen at/after levels 5 and 7

  • Level 2: Primary Weapon, Module
  • Level 3: Subsystem or Aug, Module
  • Level 4: Primary or Secondary Weapon, Module
  • Level 5: Subsystem or Aug, Module
  • Level 6: Subsystem or Aug, Module
  • Level 7: Subsystem or Aug, Module

Weapons

Primary and Upgraded Weapons

Name Damage Range AoE Special Weapon Aug
Beam Laser ★★★ ★★ ★ (default weapon) None
Light Particle Beam ★★★ ★★★ +Range, +DPS, -Reload (HPB)
Shotgun ★★★★ +Damage
Riot Cannon ★★ ★★ ★★ +AoE
Heavy Machine Gun ★★★ ★★ +Slow
Lightning Gun ★★ ★★ ★★ (EMP) +EMP
Rocket Launcher ★★ ★★★★ ☆ (slow projectile) +Fire
Missile Launcher ★★ ★★★★ +Burst
Flamethrower ★★★ ★ (fire damage) +Afterburn
Grenade Launcher ★★★ ★★ ★★ ☆ (slow projectile) +Disarm

Secondary Weapons

Star ratings are not on the same scale as the previous table.

Name Damage Range AoE Utility Weapon Aug
Multistunner ★★ ★★ (EMP) +EMP
Sunburst Cannon ★★★★ +damage
SLAM ★★ ★★★★ ☆ (slow projectile) +range
Cluster Bomb ★★ ★★ +damage
Concussion Shell ★★ ★★★ -reload
Hellfire Grenade ★★ ★ (fire) +AoE
Terrabomb ★★ ★ (terraform) +AoE

Subsystems

Minor Subsystems

Name Description
Lazarus Device
Vanguard Deployment Deploys commander resource generator as a building
Sensor Suite Increase vision, sonar and radar range.
Disruptor Drones Add a couple of Vipers (stackable?)
Advanced Targeting Increases weapon range
Personal Shield Incompatible with Cloaks.
Personal Cloak Incompatible with Shields.

Major Subsystems

Name Description
Energy Cell +E/s, Large explosion on death.
System Reboot Purges status effects, very long cooldown.
Lathe Overclock Temporary build speed increase.
Area Shield Requires Personal Shield. Incompatible with Cloaks.
Area Cloaker Requires Personal Cloaker. Incompatible with Shields.
Impact Distributor Requires Jumpjets. Damage on impact.

Maybe: Lobster gun, Djinn gun

Borrowed ideas: EMP Overload (stuns self and nearby units)

Modules

Either any module from the next level is selectable or there is some kind of tree arrangement.

Defensive Module Path

Level 1: +HP

Level 2: ++HP or +HP, +Regen

Level 3: ++HP or +HP, +Regen or +HP, +Speed

Combat/Utility Module Path

Level 1: Radar or +Damage (or Jump?)

Level 2: Buoyancy or +Speed or +Range

Level 3: Drones or +Damage

Economic Module Path

Level 1: +BP

Level 2: ++BP or +BP,+Brange

Level 3: +M/s or ++BP or ++Brange