Editing User:Aquanim/DraftCommandersOmni4
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= Level Structure = | = Level Structure = | ||
− | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is | + | Commanders start at level 1 with their default weapon (which will be replaced at level 2) and the Vanguard economy module. Maximum level is 6. |
− | + | At each level, choose three modules or module upgrades. Cannot choose/upgrade a particular module more than once in the same level. | |
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= Weapon Modules = | = Weapon Modules = | ||
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== Secondary Weapons == | == Secondary Weapons == | ||
− | Must go in the second weapon slot. | + | Must go in the second weapon slot. |
{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
! Name | ! Name | ||
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! Damage | ! Damage | ||
! Range | ! Range | ||
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! Upgrade Option 3 | ! Upgrade Option 3 | ||
|- | |- | ||
− | ! Multistunner | + | ! Multistunner |
| || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | | || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time | ||
|- | |- | ||
− | ! Sunburst Cannon/Dgun | + | ! Sunburst Cannon/Dgun |
| ★★★★ || ★ || || || -Reload || +Damage || +Range | | ★★★★ || ★ || || || -Reload || +Damage || +Range | ||
|- | |- | ||
− | + | ! SLAM | |
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− | ! SLAM | ||
| ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | | ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE | ||
|- | |- | ||
− | ! Cluster Bomb | + | ! Cluster Bomb |
| ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | | ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage | ||
|- | |- | ||
− | ! Concussion Shell | + | ! Concussion Shell |
| ★★ || ★★★ || || || -Reload || +Damage || +Charges | | ★★ || ★★★ || || || -Reload || +Damage || +Charges | ||
|- | |- | ||
− | ! Hellfire Grenade | + | ! Hellfire Grenade |
| ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | | ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE | ||
|- | |- | ||
− | ! Terrabomb | + | ! Terrabomb |
| ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | | ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE | ||
|} | |} | ||
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Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | Say we upgrade to Drone Director and add High Power Servos. At level 4 we can do any two of: | ||
− | * upgrade Drone Director to | + | * upgrade Drone Director to Drone Director +, which controls more drones |
− | * upgrade Ablative Armor to High Density Plating or | + | * upgrade Ablative Armor to High Density Plating or Photovoltaic Plating |
− | * upgrade High Power Servos | + | * upgrade High Power Servos to Spider Legs or Tank Chassis |
* add a new module | * add a new module | ||
* add a new module | * add a new module | ||
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{| class="wikitable sortable" style="text-align: center" | {| class="wikitable sortable" style="text-align: center" | ||
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| Jump like Recon com, longer cd/shorter range? | | Jump like Recon com, longer cd/shorter range? | ||
| Impact Distributor (damage on landing) | | Impact Distributor (damage on landing) | ||
− | | More damage | + | | More damage |
− | | Superjump (+range | + | | Superjump (+range, -cooldown) |
− | + | | +range, -cooldown | |
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|- | |- | ||
! Sensor Suite | ! Sensor Suite | ||
− | | Increase vision and radar range. | + | | Increase vision, sonar and radar range. |
| Area Jammer | | Area Jammer | ||
− | | | + | | Increase radius |
| Drone Director (several drones) | | Drone Director (several drones) | ||
− | | More drones | + | | More drones |
|- | |- | ||
! Ablative Armor | ! Ablative Armor | ||
| +HP | | +HP | ||
| High Density Plating (++HP) | | High Density Plating (++HP) | ||
− | | ++HP | + | | ++HP |
− | | | + | | Photovoltaic Plating (+HP, +E/s) |
− | + | | +HP, +E/s | |
|- | |- | ||
! High Power Servos | ! High Power Servos | ||
| +Speed | | +Speed | ||
+ | | Spider Legs (all-terrain) | ||
+ | | +Speed | ||
+ | | Tank Chassis (+HP, +Speed, flat only) | ||
| +Speed | | +Speed | ||
− | | | + | |- |
− | | | + | ! CarRepairer's Nanolathe |
− | | | + | | +BP, +Brange |
+ | | Lazarus Device (+BP, Rez) | ||
+ | | +BP | ||
+ | | Lathe Overclock (+BP, burst BP ability) | ||
+ | | +BP | ||
|- | |- | ||
! Autorepair System | ! Autorepair System | ||
| +HP/s | | +HP/s | ||
| Nanite Sheath (+HP, +HP/s) | | Nanite Sheath (+HP, +HP/s) | ||
− | | +HP, | + | | +HP, +HP/s |
| System Reboot (remove status effects, long cooldown) | | System Reboot (remove status effects, long cooldown) | ||
− | | | + | | +HP/s, lower Reboot cd |
|- | |- | ||
! Vanguard Deployment | ! Vanguard Deployment | ||
| Place Vanguard module in separate structure | | Place Vanguard module in separate structure | ||
| Personal Cloak | | Personal Cloak | ||
− | | Area Cloak | + | | Area Cloak |
| Personal Shield | | Personal Shield | ||
− | | Area Shield | + | | Area Shield |
|} | |} | ||
+ | |||
+ | = UI Mockup = | ||
+ | |||
+ | Alternatively have modules chosen in a UI like the current system, but some window like this is probably good to see "what is the current status of my com". | ||
+ | |||
+ | Level 2: Lightning Gun, Sensor Suite, Ablative Armor | ||
+ | Level 3: +EMP damage, Drone Director, High Power Servos | ||
+ | Currently choosing Level 4: Sunburst Cannon, Jumpjets, Drone Director + | ||
+ | |||
+ | [[File:Aqua_commpanel2.png]] |