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= General Comments =
 
 
Certain combinations of weapons and modules (especially Dgun and Jump) are quite problematic. The existing commander system deals with this through chassis. A future system could address the issue with chassis (potentially requires lots of models), arbitrary exclusion pairs (messy) or chassis-like exclusion patterns. The following uses the third option but could be easily modified to be like the first.
 
 
 
= Level Structure =
 
= Level Structure =
  
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{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
 
! Name  
 
! Name  
! Limitation
 
 
! Damage
 
! Damage
 
! Range
 
! Range
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! Upgrade Option 3
 
! Upgrade Option 3
 
|-
 
|-
! Multistunner || Engineer only
+
! Multistunner
 
| || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time
 
| || ★★ || ★ || ★★ (EMP) || -Reload || +EMP || +Stun Time
 
|-
 
|-
! Sunburst Cannon/Dgun || Guardian only
+
! Sunburst Cannon/Dgun
 
| ★★★★ || ★ || || || -Reload || +Damage || +Range
 
| ★★★★ || ★ || || || -Reload || +Damage || +Range
 
|-
 
|-
! Disruptor Bomb || Recon only
+
! SLAM
| ★ || ★★ || ★ || ★ (slow) || -Reload || +AoE || +Slow
 
|-
 
! SLAM ||
 
 
| ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE
 
| ★★ || ★★★★ || || ☆ (slow projectile) || -Reload || +range || +AoE
 
|-
 
|-
! Cluster Bomb ||
+
! Cluster Bomb
 
| ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage
 
| ★★ || ★★ || ★ || || -Reload || +Projectiles || +Damage
 
|-
 
|-
! Concussion Shell ||
+
! Concussion Shell
 
| ★★ || ★★★ ||  || || -Reload || +Damage || +Charges  
 
| ★★ || ★★★ ||  || || -Reload || +Damage || +Charges  
 
|-
 
|-
! Hellfire Grenade ||
+
! Hellfire Grenade
 
| ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE  
 
| ★ || ★★ || ★ || ★ (fire) || -Reload || +Afterburn || +AoE  
 
|-
 
|-
! Terrabomb ||
+
! Terrabomb
 
| ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE  
 
| ★ || ★★ || ★ || ★ (terraform) || -Reload || +Terraform || +AoE  
 
|}
 
|}
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  * add a new module
 
  * add a new module
 
  * add a new module
 
  * add a new module
 
 
'''The Jumpjets, Nanolathe and Advanced Targeting module groups are mutually exclusive.''' A commander which takes the Jumpjets path is "Recon-type", a commander which takes the Nanolathe path is "Engineer-type" and a commander which takes the Advanced Targeting path is "Guardian-type".
 
  
 
{| class="wikitable sortable" style="text-align: center"
 
{| class="wikitable sortable" style="text-align: center"
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| Superjump (+range)
 
| Superjump (+range)
 
| ++Range OR -cooldown
 
| ++Range OR -cooldown
|-
 
! CarRepairer's Nanolathe
 
| +BP
 
| Lazarus Device (+BP, Rez)
 
| +BP
 
| +BP, +BPrange
 
| +BP, +BPrange
 
|-
 
! Advanced Targeting
 
| +Range
 
| +Range
 
| ++Range -Speed or +Range
 
| Charge ++Range when still
 
| Better charging OR +Range
 
 
|-
 
|-
 
! Sensor Suite
 
! Sensor Suite
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| Buoyancy Tanks
 
| Buoyancy Tanks
 
| Water regeneration, buoys faster OR +Speed
 
| Water regeneration, buoys faster OR +Speed
 +
|-
 +
! CarRepairer's Nanolathe
 +
| +BP, +Brange
 +
| Lazarus Device (+BP, Rez)
 +
| +Brange OR +BP
 +
| Lathe Overclock (+BP, burst BP ability)
 +
| +BurstBP OR +BP
 
|-
 
|-
 
! Autorepair System
 
! Autorepair System
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| Area Shield OR stronger shield / faster regen
 
| Area Shield OR stronger shield / faster regen
 
|}
 
|}
 +
 +
= UI Mockup =
 +
 +
Alternatively have modules chosen in a UI like the current system, but some window like this is probably good to see "what is the current status of my com".
 +
 +
Level 2: Lightning Gun, Sensor Suite, Ablative Armor
 +
Level 3: +EMP damage, Drone Director, High Power Servos
 +
Currently choosing Level 4: Sunburst Cannon, Jumpjets, Drone Director +
 +
 +
[[File:Aqua_commpanel2.png]]

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