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== Features (geovents, trees, rocks, etc) == | == Features (geovents, trees, rocks, etc) == | ||
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* Put the files defining the features you want in your map file. This includes a definition in the /features subdirectory, model files in the /objects3d directory, and textures in the /unittextures directory. The easiest way to get these is to borrow them from existing maps. There is a features library as well... ask around in #zkmap for a link then update this page. | * Put the files defining the features you want in your map file. This includes a definition in the /features subdirectory, model files in the /objects3d directory, and textures in the /unittextures directory. The easiest way to get these is to borrow them from existing maps. There is a features library as well... ask around in #zkmap for a link then update this page. | ||
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== Particle and sound effects == | == Particle and sound effects == | ||
− | Find a map that does the thing you want to do, look at how that map did it. For reference some fairly simple examples | + | Find a map that does the thing you want to do, look at how that map did it. For reference some fairly simple examples from my maps are Rogues River (sound effects), Aurelian (precipitation), and Mercurial (plumes from the water). |
== Lava == | == Lava == | ||
Good luck... I'm not sure anybody has come up with an entirely bug-free implementation of this yet. Banana Republic might be your best bet for a reference. | Good luck... I'm not sure anybody has come up with an entirely bug-free implementation of this yet. Banana Republic might be your best bet for a reference. |