Editing User:Aquanim/KickGuidelines

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'''Example:''' Somebody repeatedly going AFK and leaving their units idle.
 
'''Example:''' Somebody repeatedly going AFK and leaving their units idle.
  
This category is mostly occupied by "people not paying attention to the game". Generally this is not important enough for a kick to be reasonable. However, in unusual edge cases where it is extremely important that somebody's units get used, and they really are completely unresponsive, a kick may be allowable. For example, in a situation where somebody has built a nuke silo but is now for all intents and purposes AFK, and the game will be clearly won if that nuke is fired in the next 30 seconds and clearly lost otherwise (which has been known to happen), the moderators may not ''like'' that this person was kicked but we will understand.  
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This category is mostly occupied by "people not paying attention to the game". Generally this is not important enough for a kick to be reasonable. However, in unusual edge cases where it is extremely important that somebody's units get used, and they really are completely unresponsive, a kick may be allowable. For example, in a situation where somebody has built a nuke silo and is not using it, and the game will be clearly won if that nuke is fired in the next 30 seconds and clearly lost otherwise (which has been known to happen), the moderators may not ''like'' that this person was kicked but we will understand.  
  
 
You need to be VERY sure that whoever you are kicking here is not just distracted by controlling units other than the ones you want them to control.
 
You need to be VERY sure that whoever you are kicking here is not just distracted by controlling units other than the ones you want them to control.

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