Editing User:CrazyEddie/Draft Commander Framework Proposal

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This rule ensures that morphing a Commander is cost-effective, but only under the right circumstances. If the comm is morphed but remains in the base where its combat capabilities will be largely unused, the player will have spent 100 metal for only 50 EV and would have been better off spending the metal on economic development directly. If the comm is morphed and used as a disposable unit in battle in an attempt to make cost in kills while expending the unit, the player will have spent 100 metal for only 75 UV and would have been better off spending the metal on units directly.
 
This rule ensures that morphing a Commander is cost-effective, but only under the right circumstances. If the comm is morphed but remains in the base where its combat capabilities will be largely unused, the player will have spent 100 metal for only 50 EV and would have been better off spending the metal on economic development directly. If the comm is morphed and used as a disposable unit in battle in an attempt to make cost in kills while expending the unit, the player will have spent 100 metal for only 75 UV and would have been better off spending the metal on units directly.
  
With this rule, morphing a Commander is cost-effective only if the player makes use of the morphed comm's capabilities, either offensively in battle or defensively in high-threat locations, AND the player keeps the comm alive to get the payoff from the morphed comm's increased resource production. If the player can manage to do that then the morphed comm is very cost-effective, as the player will be getting 125 metal worth of benefit for only 100 metal cost.
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With this rule, morphing a Commander is cost-effective only if the player makes use of the morphed comm's unit capabilities, either offensively in battle or defensively in high-threat locations, AND the player keeps the comm alive to get the payoff from the morphed comm's increased resource production. If the player can manage to do that then the morphed comm is very cost-effective, as the player will be getting 125 metal worth of benefit for only 100 metal cost.
  
 
The balance rule encourages players to upgrade their comms and make use of them because doing so is effectively free metal, but it also increases the risk in order to claim the reward. Making use of the morphed comm offensively or defensively puts the comm at risk; higher morph levels have both a higher payoff - an extra 25% of all metal spent on the morph - and a higher risk - a larger UV and larger EV combined in a single unit that could be killed. This creates a strategic decision. Morphing a comm is neither definitely correct or definitely a mistake; the player must evaluate the trade-offs and make the best decision given the circumstances.
 
The balance rule encourages players to upgrade their comms and make use of them because doing so is effectively free metal, but it also increases the risk in order to claim the reward. Making use of the morphed comm offensively or defensively puts the comm at risk; higher morph levels have both a higher payoff - an extra 25% of all metal spent on the morph - and a higher risk - a larger UV and larger EV combined in a single unit that could be killed. This creates a strategic decision. Morphing a comm is neither definitely correct or definitely a mistake; the player must evaluate the trade-offs and make the best decision given the circumstances.

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