Difference between revisions of "User:CrazyEddie/Draft Commander Framework Proposal"

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This is a framework for a new commander morphing system. The framework provides guidance for balancing commanders at every morph level. The new morphing system structures commander morphs in a way that supports the framework.
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Design Goals and Constraints
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The Commander should remain an important unit throughout the entire game. As the strength and number of units in the game increases over time, comm morphs can be used to ensure the Commander continues to have an important role.
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The Commander's role should be active, rather than passive. The Commander should be used, rather than merely protected or simply ignored.
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Commanders should not be the exclusive focus of the game. A Commander-centric strategy should still include significant numbers of other units that must be managed and used.
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Using morphed comms should be a viable strategy. Not using morphed comms should also be a viable strategy.
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The outcome of the game should not be decided solely by the death of the Commander.
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The morph system should not allow comm builds that are game-breaking.

Revision as of 09:04, 23 June 2019

This is a framework for a new commander morphing system. The framework provides guidance for balancing commanders at every morph level. The new morphing system structures commander morphs in a way that supports the framework.

Design Goals and Constraints

The Commander should remain an important unit throughout the entire game. As the strength and number of units in the game increases over time, comm morphs can be used to ensure the Commander continues to have an important role.

The Commander's role should be active, rather than passive. The Commander should be used, rather than merely protected or simply ignored.

Commanders should not be the exclusive focus of the game. A Commander-centric strategy should still include significant numbers of other units that must be managed and used.

Using morphed comms should be a viable strategy. Not using morphed comms should also be a viable strategy.

The outcome of the game should not be decided solely by the death of the Commander.

The morph system should not allow comm builds that are game-breaking.