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These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate in an attempt to tune Cloakybots. | These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate in an attempt to tune Cloakybots. | ||
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*DDM*: | *DDM*: | ||
− | * cost: 1200 → 1600 | + | * cost: 1200 → 1600 |
− | * power now required to use heatray | + | * power now required to use heatray |
− | * open/close approx. time: 4s → 15s | + | * open/close approx. time: 4s → 15s |
*DDM, Annihilator, Behemoth*: | *DDM, Annihilator, Behemoth*: | ||
− | * power required to aim weapons and open/close. | + | * power required to aim weapons and open/close. |
*Stardust*: | *Stardust*: | ||
− | * minimum firing angle 30° below. | + | * minimum firing angle 30° below. |
This has no effect on flat land but elevated Stardusts have a sizable minimum range depending on height. | This has no effect on flat land but elevated Stardusts have a sizable minimum range depending on height. | ||
*Zeus*: | *Zeus*: | ||
− | * inaccuracy 2.8° → 2.4° | + | * inaccuracy 2.8° → 2.4° [tooltip=Hits a Bandit at max range about 1/3 of the time][color=orange][?][/color][/tooltip] |
== Miscellaneous == | == Miscellaneous == | ||
− | * Wait pauses non-free Stockpile. | + | * Wait pauses non-free Stockpile. [tooltip=Silencer and Leviathan][color=orange][?][/color][/tooltip] |
− | * COFC camera scrolling obeys Smooth Mesh option and is FPS independent. | + | * COFC camera scrolling obeys Smooth Mesh option and is FPS independent. |
− | * Units undergoing an orbital drop | + | * Units undergoing an orbital drop [tooltip=Mostly campaign, for multiplayer only Commanders picked after game start][color=orange][?][/color][/tooltip] can no longer jump. |
− | * Added a startbox creation tool for mappers. Consult [ | + | * Added a startbox creation tool for mappers. Consult [Startboxes the wiki] for usage. |
== Fixes == | == Fixes == | ||
− | * fixed non-dedicated Radar sources | + | * fixed non-dedicated Radar sources [tooltip=eg. Commanders, Weaver, Protector][color=orange][?][/color][/tooltip] being blocked by minor terrain irregularities. |
− | * fixed EMP timer being inaccurate | + | * fixed EMP timer being inaccurate [tooltip=reported value was 7% too high][color=orange][?][/color][/tooltip]. |
− | * fixed facplop being wasted when resurrecting a factory. | + | * fixed facplop being wasted when resurrecting a factory. |
− | * fixed fall damage not being applied if the drop was perpendicular to the ground. | + | * fixed fall damage not being applied if the drop was perpendicular to the ground. |
− | * fixed Outline effect not working on machines without shader support | + | * fixed Outline effect not working on machines without shader support |
− | * fixed Outline effect and X-ray effect to be more consistent with above water rendering when underwater | + | * fixed Outline effect and X-ray effect to be more consistent with above water rendering when underwater [tooltip=Specifically Dynamic and Bump when BumpWaterRefractions=2][color=orange][?][/color][/tooltip]. |
− | * fixed the SI notation for tooltips and space-click menu. | + | * fixed the SI notation for tooltips and space-click menu. |
− | * fixed Retreat causing a desync when used by a skirmish AI | + | * fixed Retreat causing a desync when used by a skirmish AI [tooltip=This currently only applies to Shard][color=orange][?][/color][/tooltip]. |
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