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== Balance ==
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=== Balance ===
 
Minor balance changes:
 
Minor balance changes:
* Dagger Damage 110 110.1 (for 0-ish health cases)
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* Dagger Damage 110 -> 110.1 (for 0-ish health cases)
* Increased Scallop and Duck torpedo turnrates so that they can reliably hit targets while in water which is just over their head.
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* Increased Scallop and Duck torpedo turnrates so that they can reliably hit targets while in water which is just over their head.
* Tick sight distance 160 240 (to reduce frustration and match Roach).
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* Tick sight distance 160 -> 240 (to reduce frustration and match Roach).
* Grizzly Range 550 600 (it was supposed to have 600 but sometimes thought it had 550).
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* Grizzly Range 550 -> 600 (it was supposed to have 600 but sometimes thought it had 550).
  
== Overdrive/Communism ==
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=== Overdrive/Communism ===
 
Some parts of overdrive have been rewritten to fix a few bugs and issues. As a side effect constructor and commander metal income is fully shared.
 
Some parts of overdrive have been rewritten to fix a few bugs and issues. As a side effect constructor and commander metal income is fully shared.
  
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In short:
 
In short:
* Automatic energy sharing only occurs at full storage. Take care of your own energy early in a teamgame.
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* Automatic energy sharing only occurs at full storage. Take care of your own energy early in a teamgame.
* Constructor and commander metal income is shared.
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* Constructor and commander metal income is shared.
* No energy fluctuation bugs.
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* No energy fluctuation bugs.
* Reclaim does not contribute to overdrive. Otherwise the system is unchanged for 1v1.
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* Reclaim does not contribute to overdrive. Otherwise the system is unchanged for 1v1.
 
 
== Interface ==
 
* Set blue-green radar to be the default.
 
* Extended team summary in Deluxe Player List.
 
* Fleshed out and improved the accuracy of the extended economy tooltip (mouseover the images on the resource panel). Made possible with the change to overdrive internals.
 
 
 
== Fixes ==
 
* Fixed large overdrive bug caused by morphing Geothermals.
 
* Starlight now ignores terrain while aiming.
 
* Fixed Grizzly range problem (it thought it had more range than it did).
 
* Fixed rare particles crash with specfullview toggling.
 
* Units can no longer fire while dropping in from space (post gamestart commander choosing).
 
* Fixed icon height widget to work with COFC.
 
* Fix for rare selection panel crash.
 
* Removed Ore Mex (it was broken).
 
* Fixed spectator mute defaults (now enables in FFA automatically).
 
* Possibly fixed rare 0 damage beam laser hits.
 
* Fixed mex death visuals.
 
* Context menu handles Wolverine and Claw properly.
 
* Fixed edge case in set target command cancelling.
 
  
 +
=== Interface ===
 +
* Set blue-green radar to be the default.
 +
* Extended team summary in Deluxe Player List.
 +
* Fleshed out and improved the accuracy of the extended economy tooltip (mouseover the images on the resource panel). Made possible with the change to overdrive internals.
  
{{Navbox changelog}}
+
=== Fixes ===
 +
* Fixed large overdrive bug caused by morphing Geothermals.
 +
* Starlight now ignores terrain while aiming.
 +
* Fixed Grizzly range problem (it thought it had more range than it did).
 +
* Fixed rare particles crash with specfullview toggling.
 +
* Units can no longer fire while dropping in from space (post gamestart commander choosing).
 +
* Fixed icon height widget to work with COFC.
 +
* Fix for rare selection panel crash.
 +
* Removed Ore Mex (it was broken).
 +
* Fixed spectator mute defaults (now enables in FFA automatically).
 +
* Possibly fixed rare 0 damage beam laser hits.
 +
* Fixed mex death visuals.
 +
* Context menu handles Wolverine and Claw properly.
 +
* Fixed edge case in set target command cancelling.

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