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== Campaign Week 6 - Tanks and Terraform ==
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= Campaign Week 6 - Tanks and Terraform =
At 36 missions the campaign is now over half-released. This week we have missions for the tank factory along with bonus missions missions featuring terraform, a free-for-all and the Super Extreme Kodachi Rally. These missions are more varied than those released previously so testing is particularly important. Check them out and post feedback: [http://zero-k.info/Forum/Thread/24489 Campaign Feedback - Tanks, Fusion, Terraform and Dante].
 
  
== Campaign Week 5 - Hovercraft and Amphibious Bots ==
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At 36 missions the campaign is now over half-released. This week we have missions for the tank factory along with bonus missions missions featuring terraform, a free-for-all and the Super Extreme Kodachi Rally. These missions are more varied than those released previously so testing is particularly important. Check them out and post feedback: http://zero-k.info/Forum/Thread/24489
This week of the campaign is a two-for-one combo with the release of missions for two factories. These missions show various aspected on mixed land/sea combat with hovercraft and amphibious bots. Tell us what you think in the feedback thread: [http://zero-k.info/Forum/Thread/24469 Campaign Feedback - Hovercraft and Amphbots].
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= Campaign Week 5 - Hovercraft and Amphibious Bots =
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This week of the campaign is a two-for-one combo with the release of missions for two factories. These missions show various aspected on mixed land/sea combat with hovercraft and amphibious bots. Tell us what you think in the feedback thread: http://zero-k.info/Forum/Thread/24469
  
 
Zero-K is doing well on itch.io, we were entered into the featured list and are doing well in popularity. We are still low on ratings so get an account and rate our page at https://zerok.itch.io/zero-k if you have not yet done so.
 
Zero-K is doing well on itch.io, we were entered into the featured list and are doing well in popularity. We are still low on ratings so get an account and rate our page at https://zerok.itch.io/zero-k if you have not yet done so.
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== UI ==
 
== UI ==
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Unit selection shows aggregate burst damage.
 
Unit selection shows aggregate burst damage.
  
 
Right-clicking a damaged constructor/factory with another constructor now defaults to GUARD (was REPAIR). Configurable in Settings/Unit Behaviour.
 
Right-clicking a damaged constructor/factory with another constructor now defaults to GUARD (was REPAIR). Configurable in Settings/Unit Behaviour.
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

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