Difference between revisions of "V1.6.2.10"

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(add thread)
m
Line 8: Line 8:
  
 
Dart:
 
Dart:
  Cost 35 -> 40.
+
  * Cost 35 -> 40.
  Damage 45/135 -> 35/140.
+
  * Damage 45/135 -> 35/140.
  Range 180 -> 150.
+
  * Range 180 -> 150.
  
 
=== Singleplayer ===
 
=== Singleplayer ===
  Added an ally to the Jumpfac mission to make it a bit easier.
+
  * Added an ally to the Jumpfac mission to make it a bit easier.
  Added the load game submenu to the Singleplayer menu. Save/load still requires a lot of fixing and testing.
+
  * Added the load game submenu to the Singleplayer menu. Save/load still requires a lot of fixing and testing.
  Added a restart option to the ingame menu for singleplayer and coop games.
+
  * Added a restart option to the ingame menu for singleplayer and coop games.
  
 
=== Fixes ===
 
=== Fixes ===
  Actually fixed Antinuke.
+
  * Actually fixed Antinuke.
  Added custom boxes for Apophis v2_3.
+
  * Added custom boxes for Apophis v2_3.
  Fixed rare errors with shield colour and Starlight death.
+
  * Fixed rare errors with shield colour and Starlight death.

Revision as of 08:12, 29 May 2018

Zero-K v1.6.2.10 - Factory Cost

Thread

This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf Dart, reduce the factory cost change and improve the singleplayer UI.

Balance

Factory (and Strider Hub) cost 1000 -> 800 (was 600).

Dart:

* Cost 35 -> 40.
* Damage 45/135 -> 35/140.
* Range 180 -> 150.

Singleplayer

* Added an ally to the Jumpfac mission to make it a bit easier.
* Added the load game submenu to the Singleplayer menu. Save/load still requires a lot of fixing and testing.
* Added a restart option to the ingame menu for singleplayer and coop games.

Fixes

* Actually fixed Antinuke.
* Added custom boxes for Apophis v2_3.
* Fixed rare errors with shield colour and Starlight death.