Difference between revisions of "V1.6.3.2"

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m (fix headers)
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Line 11: Line 11:
 
Reaver:
 
Reaver:
  
  Auto regen +30 -> +20
+
  * Auto regen +30 -> +20
  DPS reduced by 7.2%
+
  * DPS reduced by 7.2%
  
  
 
Kodachi:
 
Kodachi:
  
  Auto regen +10 -> +15
+
  * Auto regen +10 -> +15
  Burn time lots -> 5s.
+
  * Burn time lots -> 5s.
  Damage 120 -> 150.
+
  * Damage 120 -> 150.
  Ground fire DPS increased by 25%.
+
  * Ground fire DPS increased by 25%.
  
  
 
Blitz:
 
Blitz:
  
  Removed unique EMP explosion as it is often detrimental.
+
  * Removed unique EMP explosion as it is often detrimental.
  Normal damge 170 -> 200
+
  * Normal damge 170 -> 200
  Reload time 2.6 -> 2.7 (old value was 3)
+
  * Reload time 2.6 -> 2.7 (old value was 3)
  
  
 
Ogre:
 
Ogre:
  
  Health 1650 -> 1850
+
  * Health 1650 -> 1850
  
  
 
Pyro:
 
Pyro:
  
  Increased burn chance from 10% to 40%.
+
  * Increased burn chance from 10% to 40%.
  
 
For the mathematically disinclined this corresponds to a 95% chance to set units on fire after a second of continuous fire. Previously the burn chance after a second was 47%.
 
For the mathematically disinclined this corresponds to a 95% chance to set units on fire after a second of continuous fire. Previously the burn chance after a second was 47%.
Line 43: Line 43:
 
Made puppies not terrible:
 
Made puppies not terrible:
  
  Removed goo inefficiency (goo cost 75m -> 50m).
+
  * Removed goo inefficiency (goo cost 75m -> 50m).
  
  
 
Grizzly:
 
Grizzly:
  
  Health 9000 -> 8400
+
  * Health 9000 -> 8400
  
  
 
Siren:
 
Siren:
  
  Now hits, even if it misses (like Ripper).
+
  * Now hits, even if it misses (like Ripper).
  
  
 
Dante
 
Dante
  
  Increased Flamethrower burn chance to 40%.
+
  * Increased Flamethrower burn chance to 40%.
  
  
 
Commanders:
 
Commanders:
  
  Build power module nerfed from 5bp to 4bp.
+
  * Build power module nerfed from 5bp to 4bp.
  Increased Flamethrower burn chance to 40%.
+
  * Increased Flamethrower burn chance to 40%.
  Engineer commander now aims prior to firing, resulting in a slightly longer effective unpack time.
+
  * Engineer commander now aims prior to firing, resulting in a slightly longer effective unpack time.
  
  
 
Faraday:
 
Faraday:
  
  Reload time 2.4 -> 2.6 (pre-buff was 2.8)
+
  * Reload time 2.4 -> 2.6 (pre-buff was 2.8)
  
  
Line 77: Line 77:
 
Unit AI:
 
Unit AI:
  
  Fencer now uses its limited AI to keep away from Ogre (default off).
+
  * Fencer now uses its limited AI to keep away from Ogre (default off).
  Units no longer try to jink around Kodachi.
+
  * Units no longer try to jink around Kodachi.
  Kodachi tries to keep at maximum range against more types of unit.
+
  * Kodachi tries to keep at maximum range against more types of unit.
  
 
=== Interface ===
 
=== Interface ===
  
  Added 'Edit Behaviour' to space+click menu opens the initial unit states menu entry for the unit.
+
  * Added 'Edit Behaviour' to space+click menu opens the initial unit states menu entry for the unit.
  
  
 
=== Fixes ===
 
=== Fixes ===
  
  Fixed random startboxes.
+
  * Fixed random startboxes.
  Fixed Welder firing jerkyness.
+
  * Fixed Welder firing jerkyness.
  Fixed enemy cloak visual error.
+
  * Fixed enemy cloak visual error.
  Fixed projectile lights stacking issue.
+
  * Fixed projectile lights stacking issue.
  Fixed pause button issue.
+
  * Fixed pause button issue.
  Fixed rare Raven issue that could cause it to be stuck low.
+
  * Fixed rare Raven issue that could cause it to be stuck low.
  Fixed Cutter Debris size.
+
  * Fixed Cutter Debris size.
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Revision as of 08:24, 29 May 2018

Zero-K v1.6.3.2 - Rabbit Hole of Balance

Thread

The smooth aiming update from early February is paying dividends in balance disruption. Units with high turn rate (ie Reaver) and high fire rate (ie Reaver) gained the ability to jink while constantly firing at their target, effectively increasing their DPS. We're working to address this, as well as to make Tank and Jumpbot back into real factories.

Balance

Units can now be force fired at trees, rocks and wrecks to clear paths and deny reclaim.

Reaver:

* Auto regen +30 -> +20
* DPS reduced by 7.2%


Kodachi:

* Auto regen +10 -> +15
* Burn time lots -> 5s.
* Damage 120 -> 150.
* Ground fire DPS increased by 25%.


Blitz:

* Removed unique EMP explosion as it is often detrimental.
* Normal damge 170 -> 200
* Reload time 2.6 -> 2.7 (old value was 3)


Ogre:

* Health 1650 -> 1850


Pyro:

* Increased burn chance from 10% to 40%.

For the mathematically disinclined this corresponds to a 95% chance to set units on fire after a second of continuous fire. Previously the burn chance after a second was 47%.

Made puppies not terrible:

* Removed goo inefficiency (goo cost 75m -> 50m).


Grizzly:

* Health 9000 -> 8400


Siren:

* Now hits, even if it misses (like Ripper).


Dante

* Increased Flamethrower burn chance to 40%.


Commanders:

* Build power module nerfed from 5bp to 4bp.
* Increased Flamethrower burn chance to 40%.
* Engineer commander now aims prior to firing, resulting in a slightly longer effective unpack time.


Faraday:

* Reload time 2.4 -> 2.6 (pre-buff was 2.8)


Personal shields now start at 100% charge. This affects some shieldbots and commanders.

Unit AI:

* Fencer now uses its limited AI to keep away from Ogre (default off).
* Units no longer try to jink around Kodachi.
* Kodachi tries to keep at maximum range against more types of unit.

Interface

* Added 'Edit Behaviour' to space+click menu opens the initial unit states menu entry for the unit.


Fixes

* Fixed random startboxes.
* Fixed Welder firing jerkyness.
* Fixed enemy cloak visual error.
* Fixed projectile lights stacking issue.
* Fixed pause button issue.
* Fixed rare Raven issue that could cause it to be stuck low.
* Fixed Cutter Debris size.