Difference between revisions of "Venom"

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}}==Description==
 
}}==Description==
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to paralysis it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
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The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its [[Weapon_classes#EMP|EMP]] weapon it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
  
 
==Strategy and Tactics==
 
==Strategy and Tactics==

Revision as of 23:31, 24 April 2019

The Venom is a lightning riot spider from the Spider Factory.

Venom (spideremp)
Lightning Riot Spider
spideremp.png
Stats
Cost 200
Hit Points 750
Movement Speed (elmo/s) 81
Turn Rate (deg/s) 264
Vision Radius (elmo) 440
Transportable Light
Weapons
Electro-Stunner
Damage 18
EMP Damage 600
Reload Time (s) 1.73
Damage per Second 10.4 + 346
Max Stun Time (s) 3
Range (elmo) 240
Area of Effect (elmo) 80
Instantly hits

Description

The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its EMP weapon it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.

Strategy and Tactics

The Venom's stun is very powerful, and can keep units stunlocked very effectively, which makes it a powerful addition to any spiderball. Because of the stun, a few Venoms can leave many enemy units defenseless against any attacks. Hard-hitting assaults like the Hermit, which fire projectiles that move too slowly to reliably hit agile enemies, can benefit greatly from the Venom's ability to stunlock enemies.

Aim for clusters of enemies, as the small splash radius can be exploited better, stunning many enemy units.

The Venom is fast enough to close range on skirmishers.