Editing Weapon classes

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This is a list of some of the commonly found '''weapon types''' in Zero-K and their unique characteristics.
 
This is a list of some of the commonly found '''weapon types''' in Zero-K and their unique characteristics.
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Some weapons are able to apply temporary effects like <span id="EMP">[[EMP|<abbr title="electromagnetic pulse">EMP</abbr>]]</span>, <span id="slow">[[slow]]</span>, <span id="fire">[[fire|burning]]</span>, or <span id="capture">[[capture]]</span> damage when they hit their target. {{See|Status Effects}}
 
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Some weapons are able to apply temporary effects like <span id="EMP">[[EMP|<abbr title="electromagnetic pulse">EMP</abbr>]]</span>, <span id="Slow">[[slow]]</span>, <span id="Fire">[[fire|burning]]</span>, or <span id="Capture">[[capture]]</span> damage when they hit their target. {{See|Status Effects}}
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==Overview==
  
==Overview==
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! Name !! Range Type !! Notes
 
! Name !! Range Type !! Notes
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==Lasers==
 
==Lasers==
Lasers are accurate weapons that require a direct path between the weapon and target. They have no area of effect with the exception of the [[Starlight]] superweapon. Laser thickness is a good indicator of how much damage it does. They have spherical range and thus have their maximum 2D range against units at the same height as them. Lasers hit instantly, which makes the constant-fire lasers good against fast ground units and air. Burst-fire lasers can still hit fast units but are not good against them. If the target of a burst laser dies the laser can continue on and deal the remaining damage to units behind the target.
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Lasers are accurate weapons that require a direct path between the weapon and target. They have no area of effect with the exception of the Starlight superweapon. Laser thickness is a good indicator of how much damage it does. They have spherical range and thus have their maximum 2D range against units at the same height as them. Lasers hit instantly, which makes the constant-fire lasers good against fast ground units and air. Burst-fire lasers can still hit fast units but are not good against them. If the target of a burst laser dies the laser can continue on and deal the remaining damage to units behind the target.
  
 
[[File:Weapon laser.jpg]]
 
[[File:Weapon laser.jpg]]

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