Editing Wreckage

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=== Death Severity / Corpse Type ===
 
=== Death Severity / Corpse Type ===
 
Whether a unit turns into a wreck or debris is controlled by the "severity" of its death. Units leave a full wreck if the severity value is less than 50% of their max health, debris otherwise. Severity is a numerical buffer that accumulates damage taken by the unit and dissipates 10% of its value every simulation frame (or, equivalently, 95% every second). The way this resolves is that its value will be approximately the last damage instance, unless under heavy concentrated fire, and continuous weapons such as Lotus will leave the value at about 1/3 of their DPS (so a 75 DPS laser usually kills units with 25 severity). In practice this means that burst, high-alpha damage is far better at turning units into debris than continuous damage.
 
Whether a unit turns into a wreck or debris is controlled by the "severity" of its death. Units leave a full wreck if the severity value is less than 50% of their max health, debris otherwise. Severity is a numerical buffer that accumulates damage taken by the unit and dissipates 10% of its value every simulation frame (or, equivalently, 95% every second). The way this resolves is that its value will be approximately the last damage instance, unless under heavy concentrated fire, and continuous weapons such as Lotus will leave the value at about 1/3 of their DPS (so a 75 DPS laser usually kills units with 25 severity). In practice this means that burst, high-alpha damage is far better at turning units into debris than continuous damage.
 
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