Difference between revisions of "Zero-K:Developing"

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(Ported from ZK wiki by DotNetWikiBot)
 
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= Before modifying source: =
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New developers should read this before touching the source.
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== ZK's Devving Philosophy (social rules) ==
 
== ZK's Devving Philosophy (social rules) ==
* Core devs have the last word.
 
 
* "War is anticommunication!"  
 
* "War is anticommunication!"  
  * Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
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** Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
 
* "Do not create work for other people."
 
* "Do not create work for other people."
  * Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
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** Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
 
* "Readability & performance are equally important."  
 
* "Readability & performance are equally important."  
  * Optimize code but not to the point of unreadability. [http://c2.com/cgi/wiki?RulesOfOptimization Remember the rules of optimization]:
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** Optimize code but not to the point of unreadability. [http://c2.com/cgi/wiki?RulesOfOptimization Remember the rules of optimization]:
  * Don't.
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*** Don't.
  * Don't (yet).
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*** Don't (yet).
  * Profile before doing it.
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*** Profile before doing it.
 
* "If it ain't broke, don't fix it."
 
* "If it ain't broke, don't fix it."
  * Don't code fixes that nobody wants to problems that don't exist.
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** Don't code fixes that nobody wants to problems that don't exist.
  
 
== What is in source codes ==
 
== What is in source codes ==
 
* [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper
 
* [https://github.com/ZeroK-RTS/Zero-K Zero-K] contains the game proper
  * units folder contains unit definition files
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** units folder contains unit definition files
  * you can read wiki about game development for [http://springrts.com/wiki/Main_Page spring engine]  
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** you can read wiki about game development for [http://springrts.com/wiki/Main_Page spring engine]  
 
* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure]
 
* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Zero-K-Infrastructure]
  * ZeroKLobby - is the lobby program for windows used as main interface and downloader
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** ZeroKLobby - is the lobby program for windows used as main interface and downloader
  * Zero-K.info - is the website sources
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** Zero-K.info - is the website sources
 
* [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds
 
* [https://github.com/ZeroK-RTS/Zero-K-Artwork Zero-K-Artwork] contains sources for 2D art, 3D art and sounds
 
* [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools
 
* [https://github.com/ZeroK-RTS/SpringRTS-Tools SpringRTS-tools] contains various dev tools
  * Upspring - required to edit the .3do and .s3o model files used in the game
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** Upspring - required to edit the .3do and .s3o model files used in the game
  * MapIconBuilder - unit map icon sources are here
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** MapIconBuilder - unit map icon sources are here
 
* [https://github.com/ZeroK-RTS/Zero-K-Missions Zero-K-Missions] contains source files for official ZK missions
 
* [https://github.com/ZeroK-RTS/Zero-K-Missions Zero-K-Missions] contains source files for official ZK missions
  
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* Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop]
 
* Get a [https://github.com/ GitHub] account and download [https://desktop.github.com/ Github for desktop]
 
* [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website
 
* [https://github.com/ZeroK-RTS Locate] repository you want to edit and click "clone in desktop" button on website
''' After you finish modifying sources click '''Pull request* in Github for windows and submit your changes for review
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**''' After you finish modifying sources click '''Pull request* in Github for windows and submit your changes for review
 
 
  
 
== Modifying the game ==
 
== Modifying the game ==
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== Artwork: ==
 
== Artwork: ==
See [Development_Artwork Development Artwork]
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See [[Development Artwork]]
  
 
== Missions: ==
 
== Missions: ==
See [MissionEditorStartPage Mission Editor start page]
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See [[Mission Editor]]

Revision as of 22:18, 8 July 2016

New developers should read this before touching the source.

ZK's Devving Philosophy (social rules)

  • "War is anticommunication!"
    • Communicate with other devs about your changes/fixes, let them understand the issue. Do not make 'random' changes.
  • "Do not create work for other people."
    • Have responsibility for your changes/commit. Do not leave bugs that require other people to fix.
  • "Readability & performance are equally important."
  • "If it ain't broke, don't fix it."
    • Don't code fixes that nobody wants to problems that don't exist.

What is in source codes

  • Zero-K contains the game proper
    • units folder contains unit definition files
    • you can read wiki about game development for spring engine
  • Zero-K-Infrastructure
    • ZeroKLobby - is the lobby program for windows used as main interface and downloader
    • Zero-K.info - is the website sources
  • Zero-K-Artwork contains sources for 2D art, 3D art and sounds
  • SpringRTS-tools contains various dev tools
    • Upspring - required to edit the .3do and .s3o model files used in the game
    • MapIconBuilder - unit map icon sources are here
  • Zero-K-Missions contains source files for official ZK missions

Getting sources

  • Get a GitHub account and download Github for desktop
  • Locate repository you want to edit and click "clone in desktop" button on website
    • After you finish modifying sources click Pull request* in Github for windows and submit your changes for review

Modifying the game

  1. Locate data folder of your game - in Zero-K lobby settings click open game data folder
  2. Create a folder games/zk.sdd in game data folder
  3. Clone to desktop Zero-K game and save it to zk.sdd
  4. To test source modifications run the game using skirmisher (Zero-K settings tab) and pick game named Zero-K $VERSION

Modifying infrastructure/tools

  1. Install Visual Studio Community edition
  2. Install SQL Server express
  3. Clone to desktop Zero-K infrastructure
  4. Test by opening Zero-K.sln in Visual Studio

Debugging infrastructure

  • Right click asp.net -> properties -> web -> check "Specific Page" and leave it blank. Otherwise you get errors when trying to host locally.
  • To run a project right click it, choose "set as startup project" and hit F5 to run using debugger.
  • You can enable multiple startup projects to test entire infrastructure locally (game servers, lobby etc). Enable asp.net, springie and ZeroKLobby projects to test it all together. Setup
  • Note: in order to run asp.net it's required that you install MS SQL Express on your local PC. Get one from here. The file you will need is called SQLEXPR_x64_ENU or SQLEXPR_x86_ENU. Make sure you install version that matches your version of Windows (i.e. x86 vs x64). During the installation leave all the parameters default except that I changed server name to SQLEXPRESS in one of the first steps of wizard.

Artwork:

See Development Artwork

Missions:

See Mission Editor