Difference between revisions of "Eos"
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− | {{ | + | The '''{{PAGENAME}}''' is a tactical nuke from the [[Missile Silo]].{{Autoinfobox zkunit |
− | | | + | | defname = tacnuke |
− | + | }}==Description== | |
− | + | A long-range precision strike weapon. The Eos' blast radius is small, but lethal. | |
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− | == | + | == Tactics and Strategy == |
− | + | Eos' enormous range effectively allows you to assassinate critical enemy structures from afar. As each individual missile costs a lot, they're usually best reserved for the things that will truly hinder your enemy if destroyed. Large economic structures such as fusions, unit factories, expensive artillery pieces, expensive AA turrets, etc. | |
− | + | Using them against mobile units is risky, but if you have reason to believe the enemy will not move their army anytime soon, it can be worth the attempt. This becomes much easier if you use Eos as a follow up to a Shockley, as most units hit by Shockley won't recover their movements in time to escape a follow-up Eos. | |
+ | Shields block tactical missiles, so shielded structures pose a major obstacle to the use of Eos. You can weaken the shield first using shockleys, but consider carefully if you aren't spending more metal in the maneuver than the target is worth. | ||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 02:48, 18 May 2024
The Eos is a tactical nuke from the Missile Silo.
Eos (tacnuke) | |||||||||||
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Tactical Nuke - High damage in a small area. Blocked by fully charged area shields. | |||||||||||
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Stats | |||||||||||
Cost | 600 | ||||||||||
Hit Points | 1000 | ||||||||||
Weapons | |||||||||||
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Description
A long-range precision strike weapon. The Eos' blast radius is small, but lethal.
Tactics and Strategy[edit]
Eos' enormous range effectively allows you to assassinate critical enemy structures from afar. As each individual missile costs a lot, they're usually best reserved for the things that will truly hinder your enemy if destroyed. Large economic structures such as fusions, unit factories, expensive artillery pieces, expensive AA turrets, etc.
Using them against mobile units is risky, but if you have reason to believe the enemy will not move their army anytime soon, it can be worth the attempt. This becomes much easier if you use Eos as a follow up to a Shockley, as most units hit by Shockley won't recover their movements in time to escape a follow-up Eos.
Shields block tactical missiles, so shielded structures pose a major obstacle to the use of Eos. You can weaken the shield first using shockleys, but consider carefully if you aren't spending more metal in the maneuver than the target is worth.