Difference between revisions of "User:Aquanim"

From Zero-K
Jump to navigation Jump to search
m
 
(19 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
Hello World!
 
Hello World!
 +
 +
Map table test for tournament pages:
 +
{{ #if: {{{item1|}}}{{{item2|}}}{{{item3|}}} | Optional header }}
 +
 +
[[User:Aquanim/UnitTierList]]
 +
 +
[[User:Aquanim/UnitTaxonomy]]
 +
 +
[[User:Aquanim/DraftFactions]]
 +
 +
[[User:Aquanim/DraftCommandersOmni4]]
 +
 +
[[User:Aquanim/KickGuidelines]]
 +
 +
{|class="wikitable"
 +
|style="font-size:15px" width=200px align="center" | '''[http://zero-k.info/Maps/Detail/14009 Hide and Seek v03]'''
 +
|style="font-size:15px" width=200px align="center" | '''[http://zero-k.info/Maps/Detail/18482 Ravaged v2]'''
 +
|style="font-size:15px" width=200px align="center" | '''[http://zero-k.info/Maps/Detail/50159 Fairyland v1.0]'''
 +
|style="font-size:15px" width=200px align="center" | '''[http://zero-k.info/Maps/Detail/55567 Adansonia v4.1]'''
 +
|-
 +
|align="center" | [[File:Hide_and_Seek_v03.minimap.jpg|200px]]
 +
|align="center" | [[File:Ravaged_v2.minimap.jpg|200px]]
 +
|align="center" | [[File:Fairyland_v1.0.minimap.jpg|200px]]
 +
|align="center" | [[File:Adansonia_v4.1.minimap.jpg|200px]]
 +
|}
 +
 +
  
 
{{ infobox
 
{{ infobox
Line 35: Line 62:
 
  | data5      = 2.0
 
  | data5      = 2.0
  
−
| header10    = Constructor
 
−
 
−
| label11    = Build Power
 
−
| data11      = 5.0
 
−
| label12    = Build Distance
 
−
| data12      = 90.0
 
−
| label13    = Metal Income
 
−
| data13      = 0.15
 
−
| label14    = Energy Income
 
−
| data14      = 0.15
 
  
 
  | header20    = Weapons
 
  | header20    = Weapons
Line 50: Line 67:
 
  | data21      = None
 
  | data21      = None
  
−
  | header30    = Utilities
+
  | header30    = Abilities
  
 
  | data31      =
 
  | data31      =
−
{{ infobox | decat = yes
 
−
| abovestyle = background:#55b; color:#fff
 
−
| above =
 
−
| headerstyle = background:#55b; color:#000; border: 2px solid black;
 
  
−
| datastyle = text-align: center;
+
{{ Infobox zkability construction
 +
| buildpower = 5
 +
}}
  
−
| header1    = Energy Shield
+
{{ Infobox zkability shield
−
 
+
|power = 900
−
| label2      = Power
+
|regeneration = 9
−
| data2      = 900
+
|radius = 80
−
 
 
−
| label3      = Regeneration
 
−
| data3      = 9
 
−
 
 
−
| label4      = Energy to Regenerate
 
−
| data4      = 0
 
−
 
 
−
| label5      = Radius
 
−
| data5      = 80
 
 
}}
 
}}
  
 
}}
 
}}
−
 
−
 
−
 
  
 
{{ infobox
 
{{ infobox
Line 115: Line 118:
  
 
  | header10    = Weapons
 
  | header10    = Weapons
−
 
−
 
  
 
  | data11 =  
 
  | data11 =  
−
{{ infobox | decat = yes
+
{{ Infobox zkweapon
−
| abovestyle = background:#bbb; color:#000
+
|name = Pulse MG
−
| above =  
+
|damage = 36 (12 x 3)
−
| headerstyle = background:#bbb; color:#000
+
|reloadtime = 0.31
 +
|dps = 116
 +
|range = 185
 +
|aoe = 8
 +
|projectilespeed = 500
 +
}}
  
−
| datastyle = text-align: center;
+
{{ Infobox zkweapon
 +
|name = Napalm Mortar
 +
|damage = 80 x 10
 +
|reloadtime = 12
 +
|dps = 70
 +
|afterburn = 2
 +
|afterburndps = 15
 +
|range = 900
 +
|aoe = 64
 +
|projectilespeed = 320
 +
|inaccuracy = 5
 +
|special1 = Sets the ground on fire (DPS 20, Radius 64 elmo, Duration 16s)
 +
}}
  
−
| header1 = Pulse MG
+
{{ Infobox zkweapon
−
 
+
|name = Homing Missiles (anti-air only)
−
| label2      = Damage
+
|damage = 72
−
| data2      = 36 (12 x 3)
+
|reloadtime = 2
−
 
+
|dps = 36
−
| label10      = Reload Time
+
|range = 880
−
| data10      = 0.31
+
|aoe = 24
−
| label11      = Damage per Second
+
|projectilespeed = 850
−
| data11      = 116
+
|homing = 346
−
| label12      = Range
+
|antiair = yes
−
| data12      = 185
 
−
| label13      = Area of Effect
 
−
| data13      = 8
 
 
}}
 
}}
  
−
| data12 = {{ infobox | decat = yes
 
−
| abovestyle = background:#99f; color:#000; border: 2px solid red;
 
−
| above =
 
−
| headerstyle = background:#99f; color:#000; border: 2px solid red;
 
−
 
−
| datastyle = text-align: center;
 
−
 
−
| header1 = EMP Missiles
 
−
 
−
| label1      = Damage
 
−
| data1      = 0
 
−
 
−
| label2      = <span style="color: #bbf">EMP Damage</span>
 
−
| data2      = <span style="color: #bbf">15000</span>
 
−
 
−
| label10      = Reload Time
 
−
| data10      = 30
 
−
| label11      = Damage per Second
 
−
| data11      = 0 + <span style="color: #bbf">500</span>
 
−
| label12      = Range
 
−
| data12      = 1200
 
−
| label13      = Area of Effect
 
−
| data13      = 128
 
 
}}
 
}}
−
}}
 
−
 
−
 
−
 
−
 
−
 
−
{{ #if: {{{item1|}}}{{{item2|}}}{{{item3|}}} | Optional header }}
 

Latest revision as of 01:39, 7 August 2026

Hello World!

Map table test for tournament pages:


User:Aquanim/UnitTierList

User:Aquanim/UnitTaxonomy

User:Aquanim/DraftFactions

User:Aquanim/DraftCommandersOmni4

User:Aquanim/KickGuidelines

Hide and Seek v03 Ravaged v2 Fairyland v1.0 Adansonia v4.1
Hide and Seek v03.minimap.jpg Ravaged v2.minimap.jpg Fairyland v1.0.minimap.jpg Adansonia v4.1.minimap.jpg


Lua error: Internal error: The interpreter exited with status 1.

Lua error: Internal error: The interpreter exited with status 1.