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Fairyland v1.0 Featured

By Aquanim
Rating:

Do you believe in fairies? A map for 1v1 or small teams.
Size: 10 x 10

PLAY ON THIS MAP


Downloads: 1301
Manual downloads:
http://spring1.admin-box.com/maps/fairyland_v1.0.sd7
http://api.springfiles.com/files/maps/fairyland_v1.0.sd7


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AUrankAquanim
17 months ago
(edited 17 months ago)

Changelog from 0.3 to 1.0:

-Fog is a bit deeper.
-Adjusted ramp texture.

---//---

Previous changelogs:
[Spoiler]
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Preview images:
[Spoiler]
---//---

Box setup:
!addbox 75 0 25 25 1
!addbox 0 75 25 25 2
!clearbox 3
!clearbox 4
+0 / -0

USrankAdminJasper
17 months ago
(edited 17 months ago)

Should this be featured or does fog cause too many lag probs?

I like the way you used the fog here.
+0 / -0



NZrankTheMooseIsLoose
17 months ago
(edited 17 months ago)

Siberian has been featured for a while and I have had no complaints with dualfog.
+1 / -0


AUrankAquanim
17 months ago
(edited 17 months ago)

I have had no complaints about dualfog myself, and I think I'm going to leave this alone for the forseeable future to focus on another project. So yes, I think it could be featured.

Thanks to whomever set the boxes.

EDIT: I'm not sure why this is tagged asymmetrical.
+0 / -0

USrankStuart98
12 months ago
Water on this map should kill you; there was some silly abuse of it in a game yesterday that simply shouldn't be possible.
+0 / -0



unknownrankSnuggleBass
12 months ago
Replay? Was it actually unfair, or just creative?
+0 / -0

USrankStuart98
12 months ago
(edited 12 months ago)

It's the one you already commented on; reefs were built in that puddle that were just plain stupid.
+0 / -0


AUrankAquanim
12 months ago
I feel like if the gamestate is such that your opponent is creating Reefs on this map, your problem is not the Reef.
+5 / -0



unknownrankSnuggleBass
12 months ago
Silly Australians all look the same.

+1 / -0



AUrankAdminGoogleFrog
12 months ago
I thought the abuse was that a Recon commander jumped into a lake? At least that is what the players were saying. Weird.
+0 / -0


PLrankSprung
12 months ago
I've always disliked Recon having jump right from level 0.

Maps with small lakes (like this, or Titan Duel) make Recon pretty much mandatory since not only do you get the fastest expansion but it's also the most difficult to kill since it can jump into a hole.

Map makers can no longer make fac tradeoffs. For example a mostly flat map might want to attempt to make jumpy a bit more viable and include some meaningful terrain to aid them (eg. the water expansion on Bonita is jump-accessible right from the main base. On Adansonia you can jump between the two starting triplets.) but then people just take Recon.
+2 / -0

USrankStuart98
12 months ago
Wasn't Jump-jets as a module under serious consideration? That was my impression at the start of the com rework.
+0 / -0

ITrankOldGhostStalker
12 months ago
But, even chassises are blind RPS!
+0 / -0
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