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Zero-K will be released on Steam in

Commander wanted!

Drive giant robots, build an army of a thousand Fleas, move mountains if needed, bury the enemy at all cost!

  • Real time strategy.
  • Physically simulated units and projectiles.
  • Terrain manipulation.
  • 100+ varied units with unique abilities.
  • Singleplayer campaign.
  • Challenging, non-cheating AI.
  • Multiplayer 1v1 - 16v16, FFA, coop.
  • Multiplayer online campaign.
  • Really free, no in-game currency, no unfair multiplayer.

Fully Utilized Physics

Simulated unit and projectile physics is used to a level rarely found in a strategy game.

  • Use small nimble units to dodge slow moving projectiles.
  • Hide behind hills that block weapon fire, line of sight and radar.
  • Toss units across the map with gravity guns.
  • Transport a battleship to a hilltop - for greater views and gun range.

Manipulate the Terrain

The terrain itself is an ever-changing part of the battlefield.

  • Wreck the battlefield with craters that bog down enemy tanks.
  • Dig canals to bring your navy inland for a submarine-in-a-desert strike.
  • Build ramps, bridges, entire fortress if you wish.
  • Burn your portrait into continental crust using the planetary energy chisel.

Singleplayer Campaign and Challenging AI

Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.

  • Explore the galaxy and discover technologies in our singleplayer campaign.
  • Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
  • Have some coop fun with friends, surviving waves of chicken-monsters.
  • Cloaking? Resurrection? Tough choices customizing your commander.

Casual and Competitive Multiplayer

Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.

  • Enjoying epic scale combat? Join our 16v16 team battles!
  • Looking for a common goal? Fight AIs or waves of chicken-monsters.
  • Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
  • Comebacks, betrayals, emotions always running high in FFA.
  • Want to fight for a bigger cause? Form a clan and join PlanetWars, competitive online campaign with web-game strategic elements, diplomacy and backstabbing.

Power to the People

We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.

  • Do what you want. No limits to camera, queue or level of control.
  • Paint a shape, any shape, and units will move to assume your formation.
  • Want to spend more time on tactics? Use construction priorities.
  • Want to focus on economy? Order units to kite, strafe or zig zag bullets.

Plenty of Stuff to Explode Explore

Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.

  • Learn to use all of our 100+ units and play on hundreds of maps.
  • Invent the next mad team-tactics to shock enemies and make allies laugh.
  • Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
  • Tiny flea swarm that clings to walls?
    Jumping "cans" with steam-spike?
    Buoys that hide under water to ambush ships?
    Mechs that spew fire and enjoy being tossed from air transports?
    Carrier with cute helicopters?
    Jumping Jugglenaut with dual wielding gravity guns?
    Meet them in Zero-K!

or just view the media

Zero-K soon on Steam - Tell everyone!

Zero-K is out on Steam in less than a day. Here is what you can do to help:
  • Ask friends (acquaintances, passers-by) to get Zero-K on Steam, after all, it's free!
  • Get Steam Zero-K and write a review. This tells Steam to tell more people about Zero-K.
  • Be as nice possible to new players and help them out. They will appreciate it will help set up a good community standard.

Store page: https://store.steampowered.com/app/334920/ZeroK/

Here are a bunch of useful link: http://zero-k.info/Forum/Thread/25145

Thanks everyone for supporting us this far!
Posted by AUrankAdminGoogleFrog 7 hours ago - comment

More Planetwars Testing

With the Steam release fast approaching we have launched another test Planetwars to fix any lingering issues and ensure that it all works. For stability there are few new features however we have found the time to do some balance changes on the structures. The largest change is that victory points decay at 1/turn if at least two factions have VP, this is similar to the influence decay mechanic for planets.

It would be foolish to run Planetwars over the release as it is not the best place for brand new players and there are potential server load issues. We've been running these tests to let us run a full lore-and-all round shortly after the release. Exactly when will depend on circumstances.
Posted by AUrankAdminGoogleFrog 6 days ago - comment

Planetwars Testing

Planetwars is now online for testing, with plans to run a full round within the next two months. We encourage you to join a faction and conquer some planets, with the caveat that this is just a testing round. Bugs and unexpected changes are likely and we do not intend to run a full round.
Posted by AUrankAdminGoogleFrog 33 days ago - comment

Zero-K v1.6.3.5 - Sea and Rogue Fix

The most noticeable features of this versions is a balance pass for sea and a fix for the Rogue buff. The projectile speed buff for Rogue was accidentally not applied due to a bug. This has been fixed. We've also made other fixes and balance changes, including engine stability fixes that are not listed here.


  • Cost 4K -> 5K
  • HP 12K -> 8K
  • Reload time 10s -> 15s (DPS 450 -> 300)

  • Cost 220 -> 240
  • Speed 3.2 -> 2.7
  • Damage 512 -> 234
  • Reduced spray angle and projectiles per shot.
  • Reload time (for each shotgun) 2.4s -> 2.0s
The weapon changes make its shotgun the same as that of a Scallop.

  • Slightly increased size.
  • Reload time 1.5s -> 2.0s
  • Range 330 -> 260
  • Damage 34 -> 35

  • Increased model and collision size by a bit less than 50%.

  • Damage 280 -> 200 per rocket.

  • Health 4000 -> 3750

  • Health 2500 -> 2000

  • Fixed the bug that prevented the projectile speed buff from 170 -> 200 taking effect.
  • Health 570 -> 580

  • Speed 3.9 -> 3.85
Note that Glaive had 3.8 speed and cost 65 metal this time last year.

Increased Gremlin DPS by 5.4%.

Tarantula buff:
  • Cost 400 -> 380.
  • Damage 220 -> 260.
  • Projectile velocity increased 22%.
It has much less DPS/cost than Vandal so the change is probably safe.

  • Health 650 -> 720
  • Possibly increased the spray angle of its bombs.

Early Engineer commander nerfs:
  • Level 1 buildpower 12 -> 10. Other levels are unchanged so you now consistently gain 2 BP per level up to 20.
  • Build range 250 -> 220 but with a bonus of +12 per level up to a maximum of 280.

Other commanders:
  • Build range 128 -> 144

Sight range buffs:
  • Dirtbag 300 -> 350
  • Mason 255 -> 273
  • Welder 280 -> 300

Added overkill prevention for Stinger and Grizzly.


  • Reduced Grizzly laser brightness.
  • Reduced some spider reply volumes.
  • Fixed some burst damage displays on the UI.
  • Moved HUD skin options to advanced options.
  • Selection rank now only inherits through commander morph.
  • Updated old avatars.
  • Fixed some units failing to fire at wrecks (such as Tremor).

Previous Versions

  • Locust fire angle 90 -> 135
  • Optimized Tremor.
  • Fixed Adv. Radar animation.
  • Fixed the double cloak cost bug.
  • Fixed Solar AI.
  • Fixed overhead icons for captured units.
Posted by AUrankAdminGoogleFrog 35 days ago - comment

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