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60 players online: 13 of them fighting in 3 battles, 5 waiting for battle, 42 idling in chat (1117 played this month)

Welcome to Zero-K


Zero-K is a free, multiplatform, open-source RTS game where massive robot armies fight an endless conflict. It has a powerful interface allowing players precision control over high level economic, strategic and tactical decisions. Units interact intuitively using real projectile and movement physics. It boasts over 100 diverse units including Vehicles, Tanks, Hovercraft, Planes, Gunships, Ships, Spiders walkers and dozens of different robots offering unique strategies and constantly moving combat.



or just view the media

Some of the more prominent features:

  • Epic Scale from tiny flea-bots to huge mechs and gigantic superweapons that wreak havoc - hundreds or thousands of units on the battlefield, all easily viewable with a fully pannable and zoomable camera.
  • Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, and explosions deform the terrain.
  • Planet Wars lets you take control of your own planet and fight for survival in an ongoing online campaign!

  • Natural Balance allows units to depend on their natural characteristics and the benefits of the simulated environment, not contrived special damages to determine their effectiveness.
  • Terraforming - change the terrain: walls, ditches, ramps and more, to provide yourself with an extra tactical advantage.
  • Unique Abilities make sure units are fun to use! From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, unit morphs - we've got it all and more!
  • Streamlined Economy - the economic system is complex without being tedious, with a simple interface and controls. Resources are unlimited and output can be scaled up as the game progresses, allowing for increasingly intense battles. The system is also designed to minimize slippery slope and allow skilled players to make comebacks from losing positions.

Some of the many units to try out include:





There are many even more amazing features, but listing them isn't as fun as trying them out yourself, so visit our Downloads page!

Zero-K is made by the players, for the players. All the game developers are active and experienced players. Balance and fun are assured.

ZK 2v2 Tournament December 20th 2014

Time for the last tournament of the year is approaching! It will start at 09:00 UTC on 2014-12-20 and registration will be open until December 19 23:59 UTC. The current time in UTC can be seen at http://utctime.org/.

Players of all skill levels are welcome and encouraged to participate.

Tournament rules:
- Teams contain two different human players
- Single elimination
- First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 or team game map pool.
- Finals are best of 5, all other matches including the bronze match are best of 3.

The tournament bracket will be seeded according to players' teams Elo after registration closes. The players in the teams coming first, second and third will receive 75, 50 and 25 kudos respectively. Please note that it is likely kudos prizes will not be given out for monthly tournament results next year. Make sure to use this last chance!

The first map of each round will be:
Round 1: Intersection_v3
Round 2: Altair_crossing_v3
Round 3: Desert Needle Small 3.1
Bronze match: Into Battle_v3
Finals: Eye_Of_Horus_v2

Check out the bracket at http://zk.challonge.com/zkdec2014

Sign up in the comments!

Posted by EErankAdmin[ISP]Lauri 5 days ago - comment

Zero-K 2v2 Tournament 12/6/14

December's first and USrankNewbieParzival's second tourney is to be held this Saturday, at 17:00 UTC, in 2v2 Swiss format.

You can read up on the rules and sign up here.

Posted by EErankAdminAnarchid 16 days ago - comment

Zero-K v1.2.12.0

Reef arguably had the worst model in ZK and in this version it has finally received a remodel. This comes with some gameplay changes and an impressive hanger construction system. RyMarq continues to refine sea balance and Hovercraft have received some small nerfs after a long period of feedback. Sumo now has gravity guns because it was insufficiently awesome.

In other news; work on the lobby is ongoing and benchmarks have helped create some improvements to performance on the new engine. We may be ready for another community benchmark in a few weeks in order to test the effectiveness of the changes.

=== Gameplay ===
Reef:
* New model by lordmuffe and Anarchid.
* Has less airpads, 9 -> 2.
* Has more hangers to build 4 drones simultaneously.

Mace less maneuverable:
* Range: 355 -> 345
* 25% less acceleration.
* 35% less brake rate.
* 35% less turn rate.

Dagger:
* Range: 220 -> 205

Sumo:
* Disruptor beams replaced with standard Newton gravity guns.

Surfboard:
* HP: 1100 -> 1200
* Speed: 3 -> 3.3
* Turn rate: 540 -> 590

Enforcer:
* Turn rate: 210 -> 230
* Weapon homing: 2000 -> 2100

Serpent:
* Turn rate: 220 -> 250.

Sonar Station is now long-ranged and heavier:
* Cost: 40 -> 450
* LoS: 500 -> 640
* Sonar: 600 -> 1800
* HP: 300 -> 800
* Upkeep: 0.5 -> 1.5

* Shield link transfer and Puppy goo obey Slow.
* Removed sonar from Scalpel and Advanced Radar Tower.
* Slasher is skirmished by artillery.
* Slasher has skirmish behaviour (disabled by default).

=== UI ===
* Minimap fades on zoomout with COFC.
* Added neutral unit display toggle for show all commands.
* Map Extension default texture brightness lowered, makes identifying what the extension is easier.
* Removed the redundant "unit unlocks" modoption.
* Widgets now have access to a few more unit parameters; jump, dynamic damage, morph, capture, area cloak, unit rank, teleporters, goo, missile flight time, explosion spawning, being a drone, combat slowdown, shield gun, speed boost.
* Context Menu now shows LoS.
* Improved the COFC bounds issues, especially for low FOV
* Deluxe player list: Elo rounding 50 -> 10. Fixed padding.
* Configuration of the Fog of War colour is now more sensible.
* Selection menu opacity is now configurable.
* Added a new potential resource display widget; Chili Economy Panel v2.

=== Bugfixes ===
* Skuttle, Strider Hub and Caretaker now leave wreckage.
* Fixed jumping units' wreckage receiving excessive momentum on death.
* Fixed LUPS thrusters bug.
* Fixed context menu crash.

=== Misc ===
* Plopped factories and commanders make a teleporting sound.
* Metalmap fix for RustyDelta_Final.

Posted by AUrankAdminGoogleFrog 19 days ago - comment

ZK 1v1 Tournament November 29th 2014

The time has come to host a new tournament!

This is going to be the second 1v1 tournament in this month, after the unfortunately under-advertised one hosted by USrankNewbieParzival. Hopefully we could do two sets in December as well :)

The tournament will start on the 29th at 09:00 UTC and registration will be open until November 28th 23:59 UTC. As usual, keep in mind to take into accout daylight saving time. Current time in UTC can be seen here: http://utctime.org/

Additionally, players can volunteer to substitute for anyone missing after the registration has been closed and before tourney itself starts. Substitutes will be used if the original signed-up players fail to arrive within 30 minutes of start without notice, in order of sign-up, based on this thread.

Players of all skill levels are welcome to take part.

Tournament rules:
- Single elimination
- First map of each round is predetermined, the following maps will be selected by the loser of the previous game from the featured 1v1 map pool.
- Finals are best of 5, all other matches including the bronze match are best of 3.

The tournament bracket will be seeded according to players' 1v1 Elo after registration closes. The players coming first, second and third will receive 75, 50 and 25 kudos respectively. The starting maps for each round will be announced at some later date before the tournament starts, when the number of participants will be more or less known.

Bracket can be seen here: http://zk.challonge.com/zk_1v1_november_2014

To sign up, join the tournament on Challonge, or simply leave a post in the appropriate forum thread. Don't forget to show up on time!

Posted by EErankAdminAnarchid 32 days ago - comment

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