V1.2.3.0
		
		
		
		
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Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
Contents
Balance
Redback
- Added Redback to act as a conventional riot unit for the Spider Factory.
- It's armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
 
 
Sea
- Reworked sea.
 - All Ships and Subs are effectively new units.
- Now generally cheaper and have better defined roles.
 
 - Torpedoes now hit hovercraft.
 - Amphibious unit health regeneration is now based on water depth, not unit height.
- This means floating units now heal at their full rate.
 
 
Scallop
- Cost: 350 -> 280
 
Buoy
- HP: 1200 -> 1250
 
Scalpel
- Damage: 330 -> 310
 - Can shoot into water.
 - Always turns at full speed.
- This will significantly reduce time spent accelerating after small turns.
 
 
Puppy
- Range: 155 -> 170
 
Tick
- AoE: 320 -> 352
 
Panther
- Reload time: 2.5s -> 3s
- This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
 
 
Razor's Kiss
- Renamed to Razor.
 
Fixes/Tweaks
- Significantly improved overdrive performance. This will be noticeable lategame.
 - Disarm damage is transferred when you morph.
 - Capture hierarchy is preserved through morph.
 - Fixed Mace and Lotus beam stutter.
 - Minor unit selection shapes fixes.
 - Minor fixes to aircraft rearming.
 - Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
 - Fixed a delay in updating the movement speed of slowed ground units.