Editing Badger
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| image = http://manual.zero-k.info/unitpics/veharty.png | | image = http://manual.zero-k.info/unitpics/veharty.png | ||
| icontype = vehiclearty | | icontype = vehiclearty | ||
− | | cost = | + | | cost = 260 |
| hitpoints = 450 | | hitpoints = 450 | ||
− | | movespeed = | + | | movespeed = 75 |
− | | turnrate = | + | | turnrate = 66 |
| sight = 660 | | sight = 660 | ||
| transportable = Light | | transportable = Light | ||
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| name = Light Mine Artillery | | name = Light Mine Artillery | ||
| type = Cannon | | type = Cannon | ||
− | | damage = | + | | damage = 220 |
− | | reloadtime = 5. | + | | reloadtime = 5.5 |
− | | dps = | + | | dps = 40 |
− | | range = | + | | range = 730 |
| aoe = 48 | | aoe = 48 | ||
| customlabel1 = Spawns Unit | | customlabel1 = Spawns Unit | ||
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The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines. | The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines. | ||
− | = Tactics and Strategy = | + | == Tactics and Strategy == |
The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks. | The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks. | ||
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The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing. | The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing. |