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| image = http://manual.zero-k.info/unitpics/veharty.png
 
| image = http://manual.zero-k.info/unitpics/veharty.png
 
| icontype = vehiclearty
 
| icontype = vehiclearty
| cost = 270
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| cost = 260
 
| hitpoints = 450
 
| hitpoints = 450
| movespeed = 56
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| movespeed = 75
| turnrate = 105
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| turnrate = 66
 
| sight = 660
 
| sight = 660
 
| transportable = Light
 
| transportable = Light
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| name = Light Mine Artillery
 
| name = Light Mine Artillery
 
| type = Cannon
 
| type = Cannon
| damage = 190
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| damage = 220
| reloadtime = 5.6
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| reloadtime = 5.5
| dps = 34
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| dps = 40
| range = 750
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| range = 730
 
| aoe = 48
 
| aoe = 48
 
| customlabel1 = Spawns Unit
 
| customlabel1 = Spawns Unit
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The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines.
 
The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines.
  
= Tactics and Strategy =
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== Tactics and Strategy ==
 
The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks.
 
The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks.
 
The bulk of the damage of Badger is done via the mines it spawns, not its projectile. The Badger projectile only does 20 damage (with a respectable AoE), and spawns a mine that will explode into 5 bomblets inflicting 34 damage each to a single target, for 190 damage total per shot (and very little AoE). The full 190 damage will also be done if the projectile hits a shield directly.
 
  
 
The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing.
 
The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing.

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