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* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Bugs on the website]
 
* [https://github.com/ZeroK-RTS/Zero-K-Infrastructure Bugs on the website]
 
Describe steps to reproduce the bug. Attaching images or linking a video is very helpful.
 
Describe steps to reproduce the bug. Attaching images or linking a video is very helpful.
 
= Reporting Desync =
 
 
Reports of desync are made much more useful with the inclusion of a few files. The player who desynced needs to supply these files so that they can be checked against normal files from another player. The files, relative to the root Zero-K folder (found in steamapps), are:
 
# The appropriate <code>ClientGameState</code> file in the root directory. These don't have a naming convention, but the first line of the file is the map name, and the file creation date should match the time of the desync.
 
# Your locally saved replay of the game, found in <code>demos/</code>. The file name contains the name of the map.
 
# Your<code>infolog.txt</code> file, if the desync happened since the last time the ZK menu was opened. Older logs are found in <code>log/</code>.
 
# The two path cache files matching the map name, found in <code>cache/105dev-BAR105/paths/</code>.
 
 
The battle link is also useful. This can be found under recent battles on your home page when logged in: https://zero-k.info/
 
 
Another great help is running the replay and reporting whether the game you see in the replay is the same as the one that happened the first time around.
 

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