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− | An alternative to [[Reclaim]], resurrection is a late-game option | + | An alternative to [[Reclaim]], resurrection is a late-game option, which allows players to resurrect wrecks of units and buildings alike. Only [[Athena]]s and [[Commander|Engineer Commander]] with Lazarus Device [https://zero-k.info/mediawiki/index.php?title=Commander#Support] are able to resurrect units. Default key is "T". |
− | The case for resurrection comes up mostly at the [[typical game progression|later stages of the game]], as it requires copious amounts of | + | The case for resurrection comes up mostly at the [[typical game progression|later stages of the game]], as it requires copious amounts of energy. While [[Reclaim]] grants you 40% of wrecks cost, with resurrection you need to pay 200% of its value in energy in order to restore it. In late game, however, energy is generally abundant, and an ability reassemble valuable units, armies or defensive lines for no metal payment is invaluable. |
In conclusion: | In conclusion: | ||
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+ | *Resurrection takes 200% of targets cost in energy and returns 100% of its metal cost by fully reviving it. | ||
− | + | *Reclaim takes only 100% of targets cost in energy, and returns 40% of its metal cost back into your pocket. | |
− | [[ | + | |
+ | *Resurrection can only take affect on [[wreck]]s. Self-destruction, large explosions, [[Ultimatum]]s gun and any other weaponry inflicting twice the targets health in damage will render the target un-ressurectable. | ||
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+ | *As such, [[Wreck|debris]] is useless for resurrections, and should be reclaimed. | ||
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+ | *Resurrection takes quiet a bit longer then reclaim, also, if a unit was partially reclaimed earlier, you will need to refill its metal wreck beforehand. | ||
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+ | *Resurrection is best used late-game, with abundance of energy, to quickly replenish your forces, or even take dead enemies to fight for you. |