Difference between revisions of "V1.2.3.0"

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(Created page with " Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units...")
 
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Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
 
Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.
  
 +
=Balance=
 +
====[[Redback]]====
 +
* Added Redback to act as a conventional riot unit for the [[Spider Factory]].
 +
** It's armed with a particle beam.
 +
** Beefy wheeled raiders will give it trouble so use terrain (and [[Venom|Venoms]]) to your advantage.
  
=== New Spider Unit ===
+
==== Sea ====
 +
* Reworked sea.
 +
* All Ships and Subs are effectively new units.
 +
** Now generally cheaper and have better defined roles.
 +
* Torpedoes now hit hovercraft.
 +
* Amphibious unit health regeneration is now based on water depth, not unit height.
 +
** This means floating units now heal at their full rate.
  
The Redback has been added to act as a conventional riot unit for the Spider factory. It is armed with a particle beam. Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.
+
==== [[Scallop]] ====
 +
* Cost: 350 -> 280
  
=== Sea Rework ===
+
==== [[Buoy]] ====
 +
* HP: 1200 -> 1250
  
All Ships and Subs are effectively new units so their changes will not be stated here. They are generally cheaper and have better defined roles.  
+
==== [[Scalpel]] ====
 +
* Damage: 330 -> 310
 +
* Can shoot into water.
 +
* Always turns at full speed.
 +
** This will significantly reduce time spent accelerating after small turns.
  
Torpedoes can now hit hovercraft.  Amphibious unit health regeneration is now based on water depth, not unit height. The main effect is that floating units heal at their full rate.
+
==== [[Puppy]] ====
 +
* Range: 155 -> 170
  
 +
==== [[Tick]] ====
 +
* AoE: 320 -> 352
  
=== Balance Changes ===
+
==== [[Panther]] ====
 +
* Reload time: 2.5s -> 3s
 +
** This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
  
Scallop
+
==== [[Razor|Razor's Kiss]] ====
* Cost 350 -> 280
+
* Renamed to Razor.
  
Buoy
+
= Fixes/Tweaks =
* Health 1200 -> 1250
+
  
Scalpel
+
* Significantly improved overdrive performance. This will be noticeable lategame.
* Damage 330 -> 310
+
* Disarm damage is transferred when you morph.
* Can shoot into water.
+
* Capture hierarchy is preserved through morph.
* Always turns at full speed, this will significantly reduce time spent accelerating after small turns.
+
* Fixed Mace and Lotus beam stutter.
 +
* Minor unit selection shapes fixes.
 +
* Minor fixes to aircraft rearming.
 +
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
 +
* Fixed a delay in updating the movement speed of slowed ground units.
  
Puppy
 
* Range 155 -> 170
 
  
Tick
 
* AoE 320 -> 352
 
  
Panther
 
* Reload Time 2.5 -> 3
 
This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.
 
  
 
+
{{Navbox changelog}}
=== Fixes/Tweaks ===
+
 
+
* Significantly improved overdrive performance. This will be noticeable lategame.
+
* Razor's Kiss -> Razor
+
* Disarm damage is transferred when you morph.
+
* Capture hierarchy is preserved through morph.
+
* Fixed Mace and Lotus beam stutter.
+
* Minor unit selection shapes fixes.
+
* Minor fixes to aircraft rearming.
+
* Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
+
* Fixed a delay in updating the movement speed of slowed ground units.
+

Revision as of 09:53, 12 January 2019

Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units. Performance should be improved, especially in the lategame.

Balance

Redback

  • Added Redback to act as a conventional riot unit for the Spider Factory.
    • It's armed with a particle beam.
    • Beefy wheeled raiders will give it trouble so use terrain (and Venoms) to your advantage.

Sea

  • Reworked sea.
  • All Ships and Subs are effectively new units.
    • Now generally cheaper and have better defined roles.
  • Torpedoes now hit hovercraft.
  • Amphibious unit health regeneration is now based on water depth, not unit height.
    • This means floating units now heal at their full rate.

Scallop

  • Cost: 350 -> 280

Buoy

  • HP: 1200 -> 1250

Scalpel

  • Damage: 330 -> 310
  • Can shoot into water.
  • Always turns at full speed.
    • This will significantly reduce time spent accelerating after small turns.

Puppy

  • Range: 155 -> 170

Tick

  • AoE: 320 -> 352

Panther

  • Reload time: 2.5s -> 3s
    • This was the value before the previous version. There was a small nerf to other attributes in the previous version and reload time was reduced accidentally.

Razor's Kiss

  • Renamed to Razor.

Fixes/Tweaks

  • Significantly improved overdrive performance. This will be noticeable lategame.
  • Disarm damage is transferred when you morph.
  • Capture hierarchy is preserved through morph.
  • Fixed Mace and Lotus beam stutter.
  • Minor unit selection shapes fixes.
  • Minor fixes to aircraft rearming.
  • Raise terraform snaps to increments of 6 when Alt is held. This is the height required to block vehicles.
  • Fixed a delay in updating the movement speed of slowed ground units.