Difference between revisions of "V1.3.8.12"

From Zero-K
Jump to navigation Jump to search
(Created page with "=== Balance === Tanks: * Kodachi - Line of Sight 520 -> 600 * Panther - Health 980 -> 1100 Area Shields: * Lose all their charge when disabled (disarm, morph, emp, nanofr...")
 
(Fixed formatting, added navbox.)
 
Line 1: Line 1:
=== Balance ===
+
== Balance ==
  
 
Tanks:
 
Tanks:
* Kodachi - Line of Sight 520 -> 600
+
* Kodachi - Line of Sight 520 600
* Panther - Health 980 -> 1100
+
* Panther - Health 980 1100
  
 
Area Shields:
 
Area Shields:
* Lose all their charge when disabled (disarm, morph, emp, nanoframed).
+
* Lose all their charge when disabled (disarm, morph, emp, nanoframed).
* Charge rate now obeys slow damage.
+
* Charge rate now obeys slow damage.
* Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).
+
* Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).
  
 
Other:
 
Other:
* Significantly buffed Valkyrie acceleration and brake rate.
+
* Significantly buffed Valkyrie acceleration and brake rate.
* Windgen can be built anywhere.
+
* Windgen can be built anywhere.
* Vulture has 700 range radar jamming.
+
* Vulture has 700 range radar jamming.
* Raven no longer dives through Detriment.
+
* Raven no longer dives through Detriment.
  
=== Interface ===
+
== Interface ==
  
 
Priority:
 
Priority:
* Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
+
* Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
* Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
+
* Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
* Misc Priority can be set in Initial Unit States.
+
* Misc Priority can be set in Initial Unit States.
* Added on/off toggle to shields to toggle charging.
+
* Added on/off toggle to shields to toggle charging.
  
 
Terraform:
 
Terraform:
* Only raise/lower is now possible to toggle during rectangle terraform selection.
+
* Only raise/lower is now possible to toggle during rectangle terraform selection.
* Smooth can only raise/lower.
+
* Smooth can only raise/lower.
  
 
Transports:
 
Transports:
* Fixed air transports becoming stuck near the target when trying to load/unload.
+
* Fixed air transports becoming stuck near the target when trying to load/unload.
* Transports guarding a factory will assist built units in reaching their desired destination.
+
* Transports guarding a factory will assist built units in reaching their desired destination.
* Fixed transport AI not obeying an unticked "transport from factory".
+
* Fixed transport AI not obeying an unticked "transport from factory".
* Transport AI Time benefit threshold is now configurable.
+
* Transport AI Time benefit threshold is now configurable.
  
 
Other:
 
Other:
* Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
+
* Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
* Disabled clippy.
+
* Disabled clippy.
* Ctrl+Repair now ignores nanoframes in the area.
+
* Ctrl+Repair now ignores nanoframes in the area.
* Manualfire orders can be given in a line (Dante salvo etc..)
+
* Manualfire orders can be given in a line (Dante salvo etc..)
* Nuke warning no longer pushes other bits of the UI out of its way.
+
* Nuke warning no longer pushes other bits of the UI out of its way.
  
=== Fixes ===
+
== Fixes ==
* Gauss turret is properly vertically immobile.
+
* Gauss turret is properly vertically immobile.
* Area mex queues at correct height.
+
* Area mex queues at correct height.
* Fixed reserve values in extended tooltip.
+
* Fixed reserve values in extended tooltip.
* Fixed Zenith meteor metal bug.
+
* Fixed Zenith meteor metal bug.
* Fixed Starlight aiming (it now aims at things perfectly) and range.
+
* Fixed Starlight aiming (it now aims at things perfectly) and range.
* Morphed Capturiees draw their capture line correctly.
+
* Morphed Capturiees draw their capture line correctly.
* Prevented landships.
+
* Prevented landships.
 +
 
 +
 
 +
{{Navbox changelog}}

Latest revision as of 19:00, 22 October 2022

Balance[edit]

Tanks:

  • Kodachi - Line of Sight 520 → 600
  • Panther - Health 980 → 1100

Area Shields:

  • Lose all their charge when disabled (disarm, morph, emp, nanoframed).
  • Charge rate now obeys slow damage.
  • Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).

Other:

  • Significantly buffed Valkyrie acceleration and brake rate.
  • Windgen can be built anywhere.
  • Vulture has 700 range radar jamming.
  • Raven no longer dives through Detriment.

Interface[edit]

Priority:

  • Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
  • Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
  • Misc Priority can be set in Initial Unit States.
  • Added on/off toggle to shields to toggle charging.

Terraform:

  • Only raise/lower is now possible to toggle during rectangle terraform selection.
  • Smooth can only raise/lower.

Transports:

  • Fixed air transports becoming stuck near the target when trying to load/unload.
  • Transports guarding a factory will assist built units in reaching their desired destination.
  • Fixed transport AI not obeying an unticked "transport from factory".
  • Transport AI Time benefit threshold is now configurable.

Other:

  • Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
  • Disabled clippy.
  • Ctrl+Repair now ignores nanoframes in the area.
  • Manualfire orders can be given in a line (Dante salvo etc..)
  • Nuke warning no longer pushes other bits of the UI out of its way.

Fixes[edit]

  • Gauss turret is properly vertically immobile.
  • Area mex queues at correct height.
  • Fixed reserve values in extended tooltip.
  • Fixed Zenith meteor metal bug.
  • Fixed Starlight aiming (it now aims at things perfectly) and range.
  • Morphed Capturiees draw their capture line correctly.
  • Prevented landships.