Editing V1.4.7.0

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
* Rackteer reload time 5s 6s
+
* Rackteer reload time 5s -> 6s
* Removed Commander plasma artillery weapon.
+
* Removed Commander plasma artillery weapon.
* Fixes to COFC and zooming to points around the map.
+
* Fixes to COFC and zooming to points around the map.
* Added an option to disable Ping and CPU display on Deluxe Player List.
+
* Added an option to disable Ping and CPU display on Deluxe Player List.
* Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges.
+
* Added an option to show decloak ranges of units. Configure through Settings/Interface/Decloak Ranges.
* Unit shader fixes.
+
* Unit shader fixes.
* Fixed Wasp hitvolume (dev engine).
+
* Fixed Wasp hitvolume (dev engine).
* Applied turning around constructor fix to Athena.
+
* Applied turning around constructor fix to Athena.
* Fixed backwards rotation of jumpjets and aircraft landing on an airpad (dev engine).
+
* Fixed backwards rotation of jumpjets and aircraft landing on an airpad (dev engine).
* Restored marker placement hotkey for German keyboards (dev engine).
+
* Restored marker placement hotkey for German keyboards (dev engine).
* Fixed Cloak State hotkey and tooltip.
+
* Fixed Cloak State hotkey and tooltip.
* Changed the default screenshot hotkey back to png (dev engine).
+
* Changed the default screenshot hotkey back to png (dev engine).
* Added an option to make clicking on construction tabs activate their hotkeys.
+
* Added an option to make clicking on construction tabs activate their hotkeys.
* Restored Missiles homing onto radar dots (dev engine).
+
* Restored Missiles homing onto radar dots (dev engine).
* Fixed Zenith. It was dropping asteroid wrecks from the sky while firing.
+
* Fixed Zenith. It was dropping asteroid wrecks from the sky while firing.
* Restored usual cratering by multiplying craters by 0.3 (dev engine).
+
* Restored usual cratering by multiplying craters by 0.3 (dev engine).
* Energy and metal income graphs now include reclaim
+
* Energy and metal income graphs now include reclaim
* Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players.
+
* Zenith now obeys fire stats. Defaults to Hold Fire for new players. Defaults to Fire At Will for current players.
* Simplified Caretaker Automation settings. They now go back to automatic assist after they are given an explicit order. Stop can be used to halt this behaviour.
+
* Simplified Caretaker Automation settings. They now go back to automatic assist after they are given an explicit order. Stop can be used to halt this behaviour.
* Terraform cost tooltip now shows its estimated cost.
+
* Terraform cost tooltip now shows its estimated cost.
* Fixed a Build ETA bug which can appear while spectating and using /specfullview.
+
* Fixed a Build ETA bug which can appear while spectating and using /specfullview.
* Fixed Nuke targeting display.
+
* Fixed Nuke targeting display.
* Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build.
+
* Added a new Skydust UI. Press B to toggle height mode. C and V change height (much like Z and X change spacing in normal mode). The height selected in height mode is persistent per-unit type. Height does not work with line build.
* Reduced Radar emit heights to a more realistic level. They were effectively increased due to LOS changes (dev engine).
+
* Reduced Radar emit heights to a more realistic level. They were effectively increased due to LOS changes (dev engine).
* Made homing missiles home onto nanoframes correctly (dev engine).
+
* Made homing missiles home onto nanoframes correctly (dev engine).
* Fixed Raven shield dive error (dev engine).
+
* Fixed Raven shield dive error (dev engine).
* Fixed income graph displays. No longer include shared metal.
+
* Fixed income graph displays. No longer include shared metal.
* Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu.
+
* Ferry and Set Retreat Zone now appear as a minimap button. Not on the command menu.
* Added the ability to override map sun and fog settings.
+
* Added the ability to override map sun and fog settings.
* Fixed some maps being too bright.
+
* Fixed some maps being too bright.
* Added options for non-US keyboard layouts for the grid construction hotkeys.
+
* Added options for non-US keyboard layouts for the grid construction hotkeys.
  
 
Newton launcher widget:
 
Newton launcher widget:
* Increased accuracy of impact location with interpolation between the impact step and previous step.
+
* Increased accuracy of impact location with interpolation between the impact step and previous step.
* Applied impact prediction to all units launched by Newtons. Not just those affected by firezones.
+
* Applied impact prediction to all units launched by Newtons. Not just those affected by firezones.
* Added transport drop location prediction.
+
* Added transport drop location prediction.
* Added menu options for controlling when either type of prediction is displayed.
+
* Added menu options for controlling when either type of prediction is displayed.
 
 
  
 
{{Navbox changelog}}
 
{{Navbox changelog}}

Please note that all contributions to Zero-K are considered to be released under the Creative Commons Attribution-ShareAlike (see Zero-K:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)